//// - Copyright (c) 2023, Holochip Corporation - - SPDX-License-Identifier: Apache-2.0 - - Licensed under the Apache License, Version 2.0 the "License"; - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - //// = Memory Budget extended features ifdef::site-gen-antora[] TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/memory_budget[Khronos Vulkan samples github repository]. endif::[] This sample demonstrates how to incorporate the Vulkan memory budget extension. Memory budget extension helps users to sample the memory budget consumption on each heap from the `physical device`, and is able to tell the `property flag` for each heap. Which is a proper debug tool to visualize the memory consumption in run-time. == Memory budget extension In order to enable usage of memory budget extension features, an instance extension and a device extension were introduced in the constructor of the `MemoryBudget` class, where: [,cpp] ---- add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); add_device_extension(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME); ---- Memory properties related structure instances were defined and initialized in the header of the `MemoryBudget` class, listed as follows: [,cpp] ---- VkPhysicalDeviceMemoryBudgetPropertiesEXT physical_device_memory_budget_properties{}; VkPhysicalDeviceMemoryProperties2 device_memory_properties{}; ---- Where, the `sType` and `pNext` variables were defined inside the `initialize_device_memory_properties()` function, such that: [,cpp] ---- void MemoryBudget::initialize_device_memory_properties() { // Initialize physical device memory budget properties structures variables physical_device_memory_budget_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT; physical_device_memory_budget_properties.pNext = nullptr; // Initialize physical device memory properties structure variables device_memory_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2; device_memory_properties.pNext = &physical_device_memory_budget_properties; } ---- The `sType` of `device_memory_properties` is defined as `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2`, and its `pNext` chained in a pointer of the structure instance `physical_device_memory_budget_properties`. Where, the `sType` of `physical_device_memory_budget_properties` is defined as `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT` and its `pNext` is defined as a `nullptr`. Each of the mentioned extension structure instances were defined in the header and initialized in function `initialize_device_memory_properties()`. == UI Overlay: Memory properties image::./images/memory_budget_ui_overlay.png[Sample] In application's UI overlay, total memory usage and total memory budget will be displayed. In addition, by pressing down the arrow next to the "`Memory Heap Details`" tab, it expands a list of all memory usages and budgets from the heap count. Where all memory properties were converted and displayed in proper units (e.g.,`kilobytes`, `megabytes`, etc.,). Where: [,cpp] ---- void MemoryBudget::on_update_ui_overlay(vkb::Drawer &drawer) { converted_memory = update_converted_memory(device_memory_total_usage); drawer.text("Total Memory Usage: %.2f %s", converted_memory.data, converted_memory.units.c_str()); converted_memory = update_converted_memory(device_memory_total_budget); drawer.text("Total Memory Budget: %.2f %s", converted_memory.data, converted_memory.units.c_str()); if (drawer.header("Memory Heap Details")) { for (int i = 0; i < static_cast(device_memory_heap_count); i++) { std::string header = "Memory Heap Index: " + std::to_string(i); if (drawer.header(header.c_str())) { converted_memory = update_converted_memory(physical_device_memory_budget_properties.heapUsage[i]); drawer.text("Usage: %.2f %s", converted_memory.data, converted_memory.units.c_str()); converted_memory = update_converted_memory(physical_device_memory_budget_properties.heapBudget[i]); drawer.text("Budget: %.2f %s", converted_memory.data, converted_memory.units.c_str()); drawer.text("Heap Flag: %s", read_memoryHeap_flags(device_memory_properties.memoryProperties.memoryHeaps[i].flags).c_str()); } } } } ---- The function `update_device_memory_properties()` measures and updates all memory properties related variables, by calling the `vkGetPhysicalDeviceMemoryProperties2()` and evaluating the `device_memory_total_usage` and `device_memory_total_budget`, where: [,cpp] ---- void MemoryBudget::update_device_memory_properties() { vkGetPhysicalDeviceMemoryProperties2(get_device().get_gpu().get_handle(), &device_memory_properties); device_memory_heap_count = device_memory_properties.memoryProperties.memoryHeapCount; device_memory_total_usage = 0; device_memory_total_budget = 0; for (uint32_t i = 0; i < device_memory_heap_count; i++) { device_memory_total_usage += physical_device_memory_budget_properties.heapUsage[i]; device_memory_total_budget += physical_device_memory_budget_properties.heapBudget[i]; } } ---- And the function `update_device_memory_properties()` is assigned to the `prepare_instance_data()`. Which, in this sample it will only need to be called once after everything was ready in the `prepare_instance_data()`, and before it returns `true`.