#version 450 // 输入变量(与顶点着色器输出对应) layout(location = 0) in vec2 inTexCoord; // 输出颜色 layout(location = 0) out vec4 outColor; // 纹理采样器 layout(binding = 0) uniform sampler2D texSampler; void main() { // 采样纹理 outColor = texture(texSampler, inTexCoord); }