/* Copyright (c) 2018-2019, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mesh.h" namespace vkb { namespace sg { Mesh::Mesh(const std::string &name) : Component{name} {} void Mesh::update_bounds(const std::vector &vertex_data, const std::vector &index_data) { bounds.update(vertex_data, index_data); } std::type_index Mesh::get_type() { return typeid(Mesh); } const AABB &Mesh::get_bounds() const { return bounds; } void Mesh::add_submesh(SubMesh &submesh) { submeshes.push_back(&submesh); } const std::vector &Mesh::get_submeshes() const { return submeshes; } void Mesh::add_node(Node &node) { nodes.push_back(&node); } const std::vector &Mesh::get_nodes() const { return nodes; } } // namespace sg } // namespace vkb