# Copyright (c) 2021-2025, Arm Limited and Contributors # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample_with_tags( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Hans-Kristian Arntzen" NAME "Async compute" DESCRIPTION "Using multiple queues to achieve more parallelism on the GPU." SHADER_FILES_GLSL "async_compute/blur_down.comp" "async_compute/blur_up.comp" "async_compute/forward.vert" "async_compute/forward.frag" "async_compute/shadow.vert" "async_compute/shadow.frag" "async_compute/composite.vert" "async_compute/composite.frag" "async_compute/threshold.comp")