#version 320 es /* Copyright (c) 2019, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ precision mediump float; layout (binding = 0) uniform sampler2D fontSampler; layout (location = 0) in vec2 inUV; layout (location = 1) in vec4 inColor; layout (location = 0) out vec4 outColor; void main() { outColor = inColor * texture(fontSampler, inUV); }