/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/helpers.h" #include "common/vk_common.h" #include "core/descriptor_set_layout.h" #include "core/shader_module.h" namespace vkb { class ShaderModule; class DescriptorSetLayout; class PipelineLayout { public: PipelineLayout(vkb::core::DeviceC &device, const std::vector &shader_modules); PipelineLayout(const PipelineLayout &) = delete; PipelineLayout(PipelineLayout &&other); ~PipelineLayout(); PipelineLayout &operator=(const PipelineLayout &) = delete; PipelineLayout &operator=(PipelineLayout &&) = delete; VkPipelineLayout get_handle() const; const std::vector &get_shader_modules() const; const std::vector get_resources(const ShaderResourceType &type = ShaderResourceType::All, VkShaderStageFlagBits stage = VK_SHADER_STAGE_ALL) const; const std::unordered_map> &get_shader_sets() const; bool has_descriptor_set_layout(const uint32_t set_index) const; DescriptorSetLayout &get_descriptor_set_layout(const uint32_t set_index) const; VkShaderStageFlags get_push_constant_range_stage(uint32_t size, uint32_t offset = 0) const; private: vkb::core::DeviceC &device; VkPipelineLayout handle{VK_NULL_HANDLE}; // The shader modules that this pipeline layout uses std::vector shader_modules; // The shader resources that this pipeline layout uses, indexed by their name std::unordered_map shader_resources; // A map of each set and the resources it owns used by the pipeline layout std::unordered_map> shader_sets; // The different descriptor set layouts for this pipeline layout std::vector descriptor_set_layouts; }; } // namespace vkb