/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "@SAMPLE_NAME_FILE@.h" #include "common/vk_common.h" #include "gltf_loader.h" #include "gui.h" #include "filesystem/legacy.h" #include "platform/platform.h" #include "rendering/subpasses/forward_subpass.h" #include "stats/stats.h" @SAMPLE_NAME@::@SAMPLE_NAME@() { } bool @SAMPLE_NAME@::prepare(const vkb::ApplicationOptions &options) { if (!VulkanSample::prepare(options)) { return false; } // Load a scene from the assets folder load_scene("scenes/sponza/Sponza01.gltf"); // Attach a move script to the camera component in the scene auto &camera_node = vkb::add_free_camera(get_scene(), "main_camera", get_render_context().get_surface_extent()); auto camera = &camera_node.get_component(); // Example Scene Render Pipeline vkb::ShaderSource vert_shader("base.vert.spv"); vkb::ShaderSource frag_shader("base.frag.spv"); auto scene_subpass = std::make_unique(get_render_context(), std::move(vert_shader), std::move(frag_shader), get_scene(), *camera); auto render_pipeline = std::make_unique(); render_pipeline->add_subpass(std::move(scene_subpass)); set_render_pipeline(std::move(render_pipeline)); // Add a GUI with the stats you want to monitor get_stats().request_stats({/*stats you require*/}); create_gui(*window, &get_stats()); return true; } std::unique_ptr create_@SAMPLE_NAME_FILE@() { return std::make_unique<@SAMPLE_NAME@>(); }