/* Copyright (c) 2020-2024, Bradley Austin Davis * Copyright (c) 2020-2024, Arm Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "api_vulkan_sample.h" #include "rendering/render_pipeline.h" #include "scene_graph/components/camera.h" #include "timer.h" class OpenGLWindow; #if defined(WIN32) using Handle = HANDLE; #else using Handle = int; constexpr Handle INVALID_HANDLE_VALUE = static_cast(-1); #endif // Vertex layout for this example struct VertexStructure { float pos[3]; float uv[2]; float normal[3]; }; class OffscreenContext; struct GLData; class OpenGLInterop : public ApiVulkanSample { public: OpenGLInterop(); ~OpenGLInterop(); virtual bool prepare(const vkb::ApplicationOptions &options) override; void render(float delta_time) override; void build_command_buffers() override; void view_changed() override; void on_update_ui_overlay(vkb::Drawer &drawer) override; private: void prepare_shared_resources(); void generate_quad(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_set(); void prepare_pipelines(); void prepare_uniform_buffers(); void update_uniform_buffers(); void draw(); vkb::Timer timer; OffscreenContext *gl_context{nullptr}; GLData *gl_data{nullptr}; struct ShareHandles { Handle memory{INVALID_HANDLE_VALUE}; Handle gl_ready{INVALID_HANDLE_VALUE}; Handle gl_complete{INVALID_HANDLE_VALUE}; } shareHandles; struct SharedTexture { VkImage image{VK_NULL_HANDLE}; VkDeviceMemory memory{VK_NULL_HANDLE}; VkDeviceSize size{0}; VkDeviceSize allocationSize{0}; VkSampler sampler{VK_NULL_HANDLE}; VkImageView view{VK_NULL_HANDLE}; } sharedTexture; struct Semaphores { VkSemaphore gl_ready{VK_NULL_HANDLE}; VkSemaphore gl_complete{VK_NULL_HANDLE}; } sharedSemaphores; std::unique_ptr vertex_buffer; std::unique_ptr index_buffer; uint32_t index_count; std::unique_ptr uniform_buffer_vs; struct UniformBufferData { glm::mat4 projection; glm::mat4 model; glm::vec4 view_pos; } ubo_vs; VkPipeline pipeline{VK_NULL_HANDLE}; VkPipelineLayout pipeline_layout{VK_NULL_HANDLE}; VkDescriptorSet descriptor_set{VK_NULL_HANDLE}; VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE}; }; std::unique_ptr create_open_gl_interop();