/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct Particle { float4 pos; float4 vel; }; [[vk::binding(0, 0)]] RWStructuredBuffer particles : register(u0); struct UBO { float deltaT; int particleCount; }; [[vk::binding(1, 0)]] ConstantBuffer ubo : register(b1); #define TIME_FACTOR 0.05 [numthreads(256, 1, 1)] void main(uint3 GlobalInvocationID : SV_DispatchThreadID) { int index = int(GlobalInvocationID.x); float4 position = particles[index].pos; float4 velocity = particles[index].vel; position += ubo.deltaT * TIME_FACTOR * velocity; particles[index].pos = position; }