#version 450 /* Copyright (c) 2019-2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct Particle { vec4 pos; vec4 vel; }; // Binding 0 : Position storage buffer layout(std140, binding = 0) buffer Pos { Particle particles[ ]; }; layout (local_size_x_id = 0) in; layout (binding = 1) uniform UBO { float deltaT; int particleCount; } ubo; #define TIME_FACTOR 0.05 void main() { int index = int(gl_GlobalInvocationID); vec4 position = particles[index].pos; vec4 velocity = particles[index].vel; position += ubo.deltaT * TIME_FACTOR * velocity; particles[index].pos = position; }