/* Copyright (c) 2022-2024, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "api_vulkan_sample.h" class VertexDynamicState : public ApiVulkanSample { public: struct { Texture envmap; } textures; struct UBOVS { glm::mat4 projection; glm::mat4 modelview; glm::mat4 skybox_modelview; glm::mat4 inverse_modelview; float modelscale = 0.15f; } ubo_vs; struct SampleVertex { glm::vec3 pos; glm::vec3 shaderUnusableData; /* Placeholder for generate offset between position and normal data */ glm::vec3 normal; }; struct Cube { std::unique_ptr vertices; std::unique_ptr indices; uint32_t index_count; } cube; VkPipelineLayout pipeline_layout{VK_NULL_HANDLE}; VkPipeline model_pipeline{VK_NULL_HANDLE}; VkPipeline skybox_pipeline{VK_NULL_HANDLE}; std::vector vertex_bindings_description_ext{1}; std::vector vertex_attribute_description_ext{2}; VkDescriptorSet descriptor_set{VK_NULL_HANDLE}; VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE}; VkDescriptorPool descriptor_pool{VK_NULL_HANDLE}; std::unique_ptr skybox; std::unique_ptr object; std::unique_ptr ubo; VertexDynamicState(); ~VertexDynamicState(); virtual void render(float delta_time) override; virtual void build_command_buffers() override; virtual bool prepare(const vkb::ApplicationOptions &options) override; virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; void prepare_uniform_buffers(); void update_uniform_buffers(); void create_pipeline(); void draw(); void load_assets(); void create_descriptor_pool(); void setup_descriptor_set_layout(); void create_descriptor_sets(); void model_data_creation(); void draw_created_model(VkCommandBuffer commandBuffer); }; std::unique_ptr create_vertex_dynamic_state();