#version 320 es /* Copyright (c) 2020, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout(location = 0) in vec3 position; layout(set = 0, binding = 1) uniform GlobalUniform { mat4 model; mat4 view_proj; vec3 camera_position; } global_uniform; void main(void) { vec4 pos = global_uniform.model * vec4(position, 1.0); gl_Position = global_uniform.view_proj * pos; }