/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/utils.h" #include "common/vk_common.h" #include "rendering/render_pipeline.h" #include "scene_graph/components/camera.h" #include "vulkan_sample.h" /** * @brief Pipeline creation and caching */ class PipelineCache : public vkb::VulkanSampleC { public: PipelineCache(); virtual ~PipelineCache(); virtual bool prepare(const vkb::ApplicationOptions &options) override; virtual void update(float delta_time) override; private: vkb::sg::Camera *camera{nullptr}; VkPipelineCache pipeline_cache{VK_NULL_HANDLE}; ImVec2 button_size{150, 30}; bool enable_pipeline_cache{true}; bool record_frame_time_next_frame{false}; float rebuild_pipelines_frame_time_ms{0.0f}; virtual void draw_gui() override; }; std::unique_ptr create_pipeline_cache();