/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct VertexOutput { float4 position : SV_Position; }; [outputtopology("triangle")] [numthreads(1, 1, 1)] void main(out indices uint3 triangles[1], out vertices VertexOutput vertices[3], uint3 DispatchThreadID : SV_DispatchThreadID) { SetMeshOutputCounts(3, 1); vertices[0].position = float4(0.5, -0.5, 0, 1); vertices[1].position = float4(0.5, 0.5, 0, 1); vertices[2].position = float4(-0.5, 0.5, 0, 1); triangles[0] = uint3(0, 1, 2); }