/* Copyright (c) 2018-2019, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "scene_graph/component.h" #include "scene_graph/components/sampler.h" namespace vkb { namespace sg { class Image; class Sampler; class Texture : public Component { public: Texture(const std::string &name); Texture(Texture &&other) = default; virtual ~Texture() = default; virtual std::type_index get_type() override; void set_image(Image &image); Image *get_image(); void set_sampler(Sampler &sampler); Sampler *get_sampler(); private: Image *image{nullptr}; Sampler *sampler{nullptr}; }; } // namespace sg } // namespace vkb