/* Copyright (c) 2021-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "rendering/render_pipeline.h" #include "rendering/subpasses/forward_subpass.h" #include "scene_graph/components/camera.h" #include "timer.h" #include "vulkan_sample.h" /** * @brief Using multiple queues to achieve more parallelism on the GPU */ class AsyncComputeSample : public vkb::VulkanSampleC { public: AsyncComputeSample(); virtual ~AsyncComputeSample() = default; virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; virtual bool prepare(const vkb::ApplicationOptions &options) override; virtual void update(float delta_time) override; virtual void finish() override; private: vkb::sg::Camera *camera{nullptr}; vkb::sg::Camera *shadow_camera{nullptr}; virtual void draw_gui() override; std::chrono::system_clock::time_point start_time; void render_shadow_pass(); VkSemaphore render_forward_offscreen_pass(VkSemaphore hdr_wait_semaphore); VkSemaphore render_compute_post(VkSemaphore wait_graphics_semaphore, VkSemaphore wait_present_semaphore); VkSemaphore render_swapchain(VkSemaphore post_semaphore); void setup_queues(); void prepare_render_targets(); std::unique_ptr forward_render_targets[2]; std::unique_ptr shadow_render_target; vkb::RenderPipeline shadow_render_pipeline; vkb::RenderPipeline forward_render_pipeline; std::unique_ptr comparison_sampler; std::unique_ptr linear_sampler; std::vector> blur_chain; std::vector> blur_chain_views; vkb::PipelineLayout *threshold_pipeline{nullptr}; vkb::PipelineLayout *blur_down_pipeline{nullptr}; vkb::PipelineLayout *blur_up_pipeline{nullptr}; const vkb::Queue *early_graphics_queue{nullptr}; const vkb::Queue *present_graphics_queue{nullptr}; const vkb::Queue *post_compute_queue{nullptr}; VkSemaphore hdr_wait_semaphores[2]{}; VkSemaphore compute_post_semaphore{}; bool async_enabled{false}; bool rotate_shadows{true}; bool last_async_enabled{false}; bool double_buffer_hdr_frames{false}; unsigned forward_render_target_index{}; struct DepthMapSubpass : vkb::ForwardSubpass { DepthMapSubpass(vkb::RenderContext &render_context, vkb::ShaderSource &&vertex_shader, vkb::ShaderSource &&fragment_shader, vkb::sg::Scene &scene, vkb::sg::Camera &camera); virtual void draw(vkb::core::CommandBufferC &command_buffer) override; }; struct ShadowMapForwardSubpass : vkb::ForwardSubpass { ShadowMapForwardSubpass(vkb::RenderContext &render_context, vkb::ShaderSource &&vertex_shader, vkb::ShaderSource &&fragment_shader, vkb::sg::Scene &scene, vkb::sg::Camera &camera, vkb::sg::Camera &shadow_camera); void set_shadow_map(const vkb::core::ImageView *view, const vkb::core::Sampler *sampler); virtual void draw(vkb::core::CommandBufferC &command_buffer) override; const vkb::core::ImageView *shadow_view{nullptr}; const vkb::core::Sampler *shadow_sampler{nullptr}; vkb::sg::Camera &shadow_camera; }; struct CompositeSubpass : vkb::rendering::SubpassC { CompositeSubpass(vkb::RenderContext &render_context, vkb::ShaderSource &&vertex_shader, vkb::ShaderSource &&fragment_shader); void set_texture(const vkb::core::ImageView *hdr_view, const vkb::core::ImageView *bloom_view, const vkb::core::Sampler *sampler); virtual void draw(vkb::core::CommandBufferC &command_buffer) override; virtual void prepare() override; const vkb::core::ImageView *hdr_view{nullptr}; const vkb::core::ImageView *bloom_view{nullptr}; const vkb::core::Sampler *sampler{nullptr}; vkb::PipelineLayout *layout{nullptr}; }; vkb::RenderTarget &get_current_forward_render_target(); }; std::unique_ptr create_async_compute();