#version 450 /* * Copyright 2023 Nintendo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout (set = 0, binding = 0) uniform sampler2D samplerColorMap; layout (location = 0) in vec2 inUV; layout (location = 0) out vec4 outColor; void main() { vec3 color = texture(samplerColorMap, inUV).rgb; vec3 colorQuant = floor(color * 4) / 4.0f; outColor = vec4(colorQuant, 1.0f); }