#version 450 /* * Copyright 2023 Nintendo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const vec2[3] positions = vec2[] ( vec2(-1, -1), vec2(-1, 3), vec2( 3, -1) ); const vec2[3] uv = vec2[] ( vec2(0, 0), vec2(0, 2), vec2(2, 0) ); layout (location = 0) out vec2 outUV; void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0f, 1.0f); outUV = uv[gl_VertexIndex]; }