/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct VSInput { [[vk::location(0)]] float3 Pos : POSITION0; }; struct UBO { float4x4 projection; float4x4 view; }; [[vk::binding(0, 0)]] ConstantBuffer ubo : register(b0); struct PushConstants { float3 direction; }; [[vk::push_constant]] PushConstants push_constants; struct VSOutput { float4 Pos : SV_POSITION; }; #define PI 3.14159 VSOutput main(VSInput input) { VSOutput output = (VSOutput) 0; float4x4 rotX = float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); rotX[1][1] = cos(PI); rotX[1][2] = sin(PI); rotX[2][1] = -sin(PI); rotX[2][2] = cos(PI); output.Pos = mul(rotX, float4(input.Pos + push_constants.direction, 1.0f)); return output; }