/* Copyright (c) 2021-2023, Arm Limited and Contributors * Copyright (c) 2023, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Generate an image with a random pattern based on a timer __kernel void generate_texture(__read_write image2d_t dst_img, float time) { int x = get_global_id(0); int y = get_global_id(1); int width = get_global_size(0); int height = get_global_size(1); float dx = (x / (float) width - 0.5f) * 2.0f; float dy = (y / (float) height - 0.5f) * 2.0f; float dist = sqrt(dx * dx + dy * dy); uint4 val; val.s0 = (cos(dist * 25.0f - time * 5.0f) / 2.0f + 0.5f) * 255; val.s1 = (cos(dx * 50.0f) / 2.0f + 0.5f) * 255; val.s2 = (cos(dy * 50.0f) / 2.0f + 0.5f) * 255; val.s3 = 255; write_imageui(dst_img, (int2) (x, y), val); }