#version 450 /* Copyright (c) 2021, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Trivial shader that blits compute result to screen. layout(location = 0) out vec2 o_uv; void main() { if (gl_VertexIndex == 0) gl_Position = vec4(-1.0, -1.0, 0.0, 1.0); else if (gl_VertexIndex == 1) gl_Position = vec4(-1.0, 3.0, 0.0, 1.0); else gl_Position = vec4(3.0, -1.0, 0.0, 1.0); o_uv = gl_Position.xy * 0.5 + 0.5; }