# Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample_with_tags( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Sascha Willems" NAME "HPP HDR" DESCRIPTION "High-dynamic-range rendering, using vulkan.hpp" SHADER_FILES_GLSL "hdr/glsl/composition.vert" "hdr/glsl/composition.frag" "hdr/glsl/bloom.vert" "hdr/glsl/bloom.frag" "hdr/glsl/gbuffer.vert" "hdr/glsl/gbuffer.frag" SHADER_FILES_HLSL "hdr/hlsl/composition.vert.hlsl" "hdr/hlsl/composition.frag.hlsl" "hdr/hlsl/bloom.vert.hlsl" "hdr/hlsl/bloom.frag.hlsl" "hdr/hlsl/gbuffer.vert.hlsl" "hdr/hlsl/gbuffer.frag.hlsl")