/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/vk_common.h" #include "scene_graph/components/image.h" namespace vkb { namespace sg { struct BlockDim { uint8_t x; uint8_t y; uint8_t z; }; class Astc : public Image { public: /** * @brief Decodes an ASTC image * @param image Image to decode */ Astc(const Image &image); /** * @brief Decodes ASTC data with an ASTC header * @param name Name of the component * @param data ASTC data with header */ Astc(const std::string &name, const std::vector &data); virtual ~Astc() = default; private: /** * @brief Decodes ASTC data * @param blockdim Dimensions of the block * @param extent Extent of the image * @param data Pointer to ASTC image data */ void decode(BlockDim blockdim, VkExtent3D extent, const uint8_t *data, uint32_t size); /** * @brief Initializes ASTC library */ void init(); }; } // namespace sg } // namespace vkb