/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "resource_replay.h" namespace vkb { class HPPResourceCache; class HPPResourceRecord; /** * @brief facade class around vkb::ResourceReplay, providing a vulkan.hpp-based interface * * See vkb::ResourceReplay for documentation */ class HPPResourceReplay : private vkb::ResourceReplay { public: void play(vkb::HPPResourceCache &resource_cache, vkb::HPPResourceRecord &recorder) { vkb::ResourceReplay::play(reinterpret_cast(resource_cache), reinterpret_cast(recorder)); } }; } // namespace vkb