/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "core/vulkan_resource.h" namespace vkb { namespace core { /** * @brief Represents a Vulkan Sampler, using Vulkan-Hpp */ class HPPSampler : public vkb::core::VulkanResourceCpp { public: /** * @brief Creates a Vulkan HPPSampler * @param device The device to use * @param info Creation details */ HPPSampler(vkb::core::DeviceCpp &device, const vk::SamplerCreateInfo &info); HPPSampler(const HPPSampler &) = delete; HPPSampler(HPPSampler &&sampler); ~HPPSampler(); HPPSampler &operator=(const HPPSampler &) = delete; HPPSampler &operator=(HPPSampler &&) = delete; }; } // namespace core } // namespace vkb