/* Copyright (c) 2020-2025, Arm Limited and Contributors * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "benchmark_mode.h" #include "platform/platform.h" namespace plugins { BenchmarkMode::BenchmarkMode() : BenchmarkModeTags("Benchmark Mode", "Log frame averages after running an app.", {vkb::Hook::OnUpdate, vkb::Hook::OnAppStart, vkb::Hook::OnAppClose}, {}, {{"benchmark", "Enable benchmark mode"}}) { } bool BenchmarkMode::handle_option(std::deque &arguments) { assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--")); std::string option = arguments[0].substr(2); if (option == "benchmark") { // Whilst in benchmark mode fix the fps so that separate runs are consistently simulated // This will effect the graph outputs of framerate platform->force_simulation_fps(60.0f); platform->force_render(true); arguments.pop_front(); return true; } return false; } void BenchmarkMode::on_update(float delta_time) { elapsed_time += delta_time; total_frames++; } void BenchmarkMode::on_app_start(const std::string &app_id) { elapsed_time = 0; total_frames = 0; LOGI("Starting Benchmark for {}", app_id); } void BenchmarkMode::on_app_close(const std::string &app_id) { LOGI("Benchmark for {} completed in {} seconds (ran {} frames, averaged {} fps)", app_id, elapsed_time, total_frames, total_frames / elapsed_time); } } // namespace plugins