/* Copyright (c) 2023-2025, Qualcomm Innovation Center, Inc. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mobile_nerf.h" #include "filesystem/legacy.h" #include "glm/gtx/matrix_decompose.hpp" #include "gltf_loader.h" #include "platform/platform.h" #include "rendering/subpasses/forward_subpass.h" #include "scene_graph/components/material.h" #include "scene_graph/components/mesh.h" #include "scene_graph/components/perspective_camera.h" namespace { constexpr uint32_t MIN_THREAD_COUNT = 1; template struct CopyBuffer { std::vector operator()(std::unordered_map &buffers, const char *buffer_name) { auto iter = buffers.find(buffer_name); if (iter == buffers.cend()) { return {}; } auto &buffer = iter->second; std::vector out; const size_t sz = buffer.get_size(); out.resize(sz / sizeof(T)); const bool already_mapped = buffer.get_data() != nullptr; if (!already_mapped) { buffer.map(); } memcpy(&out[0], buffer.get_data(), sz); if (!already_mapped) { buffer.unmap(); } return out; } }; void camera_set_look_at(vkb::Camera &camera, const glm::vec3 look, const glm::vec3 up) { auto view_matrix = glm::lookAt(camera.position, look, up); glm::vec3 scale; glm::quat orientation; glm::vec3 translation; glm::vec3 skew; glm::vec4 perspective; glm::decompose(view_matrix, scale, orientation, translation, skew, perspective); camera.set_rotation(glm::eulerAngles(orientation) * glm::pi() / 180.f); camera.set_position(translation); } } // namespace MobileNerf::MobileNerf() { title = "Mobile NeRF"; // SPIRV 1.4 requires Vulkan 1.1 set_api_version(VK_API_VERSION_1_1); add_device_extension(VK_KHR_SPIRV_1_4_EXTENSION_NAME); // Required by VK_KHR_spirv_1_4 add_device_extension(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME); // For choosing different sets of weights add_device_extension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME); } MobileNerf::~MobileNerf() { if (has_device()) { if (render_pass_nerf) { vkDestroyRenderPass(get_device().get_handle(), render_pass_nerf, nullptr); } for (uint32_t i = 0; i < nerf_framebuffers.size(); i++) { if (nerf_framebuffers[i]) { vkDestroyFramebuffer(get_device().get_handle(), nerf_framebuffers[i], nullptr); } } auto device_ptr = get_device().get_handle(); for (auto &model : models) { model.vertex_buffer.reset(); model.index_buffer.reset(); vkDestroySampler(get_device().get_handle(), model.texture_input_0.sampler, nullptr); vkDestroySampler(get_device().get_handle(), model.texture_input_1.sampler, nullptr); vkDestroyPipeline(device_ptr, model.pipeline_first_pass, nullptr); } for (auto &weights_buffer : weights_buffers) { weights_buffer.reset(); } for (auto &uniform_buffer : uniform_buffers) { uniform_buffer.reset(); } vkDestroyPipelineLayout(device_ptr, pipeline_first_pass_layout, nullptr); vkDestroyDescriptorSetLayout(device_ptr, descriptor_set_first_pass_layout, nullptr); if (pipeline_baseline) { vkDestroyPipeline(get_device().get_handle(), pipeline_baseline, nullptr); vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_baseline, nullptr); vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_baseline, nullptr); } for (auto &attachment : frameAttachments) { attachment.feature_0.destroy(); attachment.feature_1.destroy(); attachment.feature_2.destroy(); attachment.weights_idx.destroy(); } } } void MobileNerf::read_json_map() { std::string assetBase = vkb::fs::path::get(vkb::fs::path::Type::Assets); LOGI("Base assets path: {}", assetBase); #if defined(NERF_JSON_FILE) const std::string nerf_obj_map = assetBase + "scenes/mobile_nerf_models.json"; std::ifstream f(nerf_obj_map); if (!f) { LOGE("Failed to open nerf obj map data"); assert(0); } LOGI("Parsing nerf obj map data {}", nerf_obj_map); json raw_asset_map = json::parse(f); #else const std::string nerf_obj_json = R"V0G0N( { "width": 0, "height": 0, "texture_type": "8bit", "target_model": "lego_combo", "deferred": false, "rotation": true, "lego_ball":{ "path": "scenes/morpheus_team/lego_ball_phone/", "num_sub_model": 1, "original": false, "camera": [-1, 1, 1], "instancing":{ "dim": [1, 1, 1], "interval": [2.0, 2.0, 2.0] } }, "lego_boba_fett":{ "path": "scenes/morpheus_team/lego_boba_fett_phone/", "num_sub_model": 1, "original": false, "camera": [-1, 1, 1], "instancing":{ "dim": [1, 1, 1], "interval": [2.0, 2.0, 2.0] } }, "lego_monster_truck":{ "path": "scenes/morpheus_team/lego_monster_truck_phone/", "num_sub_model": 1, "original": false, "camera": [-1, 1, 1], "instancing":{ "dim": [1, 1, 1], "interval": [2.0, 2.0, 2.0] } }, "lego_tractor":{ "path": "scenes/morpheus_team/lego_tractor_phone/", "num_sub_model": 1, "original": false, "camera": [-1, 1, 1], "instancing":{ "dim": [1, 1, 1], "interval": [2.0, 2.0, 2.0] } }, "lego_combo":{ "combo": true, "models": ["scenes/morpheus_team/lego_ball_phone/", "scenes/morpheus_team/lego_boba_fett_phone/", "scenes/morpheus_team/lego_monster_truck_phone/", "scenes/morpheus_team/lego_tractor_phone/"], "original": [false, false, false, false], "camera": [-0.0381453, 1.84186, -1.51744], "instancing":{ "dim": [2, 2, 2], "interval": [1.5, 1.5, 1.5] } } } )V0G0N"; json raw_asset_map = json::parse(nerf_obj_json); #endif std::string target_model = raw_asset_map["target_model"].get(); asset_map = raw_asset_map[target_model]; // Load combo models or a single model if (!asset_map["combo"].is_null()) { combo_mode = asset_map["combo"].get(); } else { combo_mode = false; } if (combo_mode) { model_path.resize(asset_map["models"].size()); using_original_nerf_models.resize(asset_map["models"].size()); for (int i = 0; i < model_path.size(); i++) { model_path[i] = asset_map["models"][i].get(); using_original_nerf_models[i] = asset_map["original"][i].get(); LOGI("Target model: {}, asset path: {}", target_model, model_path[i]); } } else { model_path.resize(1); model_path[0] = asset_map["path"].get(); using_original_nerf_models.resize(1); using_original_nerf_models[0] = asset_map["original"].get(); LOGI("Target model: {}, asset path: {}", target_model, model_path[0]); } std::string textureType = raw_asset_map["texture_type"].get(); if (textureType == "8bit") { LOGI("Using VK_FORMAT_R8G8B8A8_UNORM for feature texture"); feature_map_format = VK_FORMAT_R8G8B8A8_UNORM; } else if (textureType == "16bit") { LOGI("Using VK_FORMAT_R16G16B16A16_SFLOAT for feature texture"); feature_map_format = VK_FORMAT_R16G16B16A16_SFLOAT; } else if (textureType == "32bit") { LOGI("Using VK_FORMAT_R32G32B32A32_SFLOAT for feature texture"); feature_map_format = VK_FORMAT_R32G32B32A32_SFLOAT; } else if (textureType == "8bit") { LOGI("Using VK_FORMAT_R8G8B8A8_UNORM for feature texture"); feature_map_format = VK_FORMAT_R8G8B8A8_UNORM; } else { LOGW("Unrecognized feature texture type, using VK_FORMAT_R32G32B32A32_SFLOAT"); feature_map_format = VK_FORMAT_R32G32B32A32_SFLOAT; } use_deferred = raw_asset_map["deferred"].get(); do_rotation = raw_asset_map["rotation"].get(); view_port_width = raw_asset_map["width"].get(); view_port_height = raw_asset_map["height"].get(); if (asset_map["camera"].is_array() && asset_map["camera"].size() == 3) { camera_pos = glm::vec3(asset_map["camera"][0].get(), asset_map["camera"][1].get(), asset_map["camera"][2].get()); } else { LOGW("Fail to read camera position. Use defualt value."); } json instacing_map = asset_map["instancing"]; if (instacing_map["dim"].is_array() && instacing_map["dim"].size() == 3) { instancing_info.dim = glm::vec3(instacing_map["dim"][0].get(), instacing_map["dim"][1].get(), instacing_map["dim"][2].get()); } else { LOGE("Wrong instancing dimension. Terminating..."); exit(1); } if (instacing_map["interval"].is_array() && instacing_map["interval"].size() == 3) { instancing_info.interval = glm::vec3(instacing_map["interval"][0].get(), instacing_map["interval"][1].get(), instacing_map["interval"][2].get()); } else { LOGE("Wrong instancing interval. Terminating..."); exit(1); } if (instancing_info.dim.x <= 0 || instancing_info.dim.y <= 0 || instancing_info.dim.z <= 0 || instancing_info.interval.x <= 0.f || instancing_info.interval.y <= 0.f || instancing_info.interval.z <= 0.f) { LOGE("Instancing settings must be positive. Terminating..."); exit(1); } } void MobileNerf::load_shaders() { // Loading first pass shaders if (use_deferred) { // Loading first pass shaders shader_stages_first_pass[0] = load_shader("mobile_nerf/raster.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shader_stages_first_pass[1] = load_shader( combo_mode ? (using_original_nerf_models[0] ? "mobile_nerf/raster_combo.frag.spv" : "mobile_nerf/raster_morpheus_combo.frag.spv") : (using_original_nerf_models[0] ? "mobile_nerf/raster.frag.spv" : "mobile_nerf/raster_morpheus.frag.spv"), VK_SHADER_STAGE_FRAGMENT_BIT); // Loading second pass shaders shader_stages_second_pass[0] = load_shader("mobile_nerf/quad.vert", VK_SHADER_STAGE_VERTEX_BIT); shader_stages_second_pass[1] = load_shader( combo_mode ? (using_original_nerf_models[0] ? "mobile_nerf/mlp_combo.frag.spv" : "mobile_nerf/mlp_morpheus_combo.frag.spv") : (using_original_nerf_models[0] ? "mobile_nerf/mlp.frag.spv" : "mobile_nerf/mlp_morpheus.frag.spv"), VK_SHADER_STAGE_FRAGMENT_BIT); } else { // Loading one pass shaders shader_stages_first_pass[0] = load_shader("mobile_nerf/raster.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shader_stages_first_pass[1] = load_shader( using_original_nerf_models[0] ? "mobile_nerf/merged.frag.spv" : "mobile_nerf/merged_morpheus.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); } } bool MobileNerf::prepare(const vkb::ApplicationOptions &options) { read_json_map(); // Load the mlp for each model mlp_weight_vector.resize(model_path.size()); for (int i = 0; i < model_path.size(); i++) { initialize_mlp_uniform_buffers(i); } if (!ApiVulkanSample::prepare(options)) { return false; } if (view_port_width == 0 || view_port_height == 0) { view_port_width = width; view_port_height = height; use_native_screen_size = true; } load_shaders(); if (use_deferred) { update_render_pass_nerf_baseline(); } else { update_render_pass_nerf_forward(); } setup_nerf_framebuffer_baseline(); // Because we have our own customized render pass, the UI render pass need to be updated with load on load so it won't // clear out the written color attachment update_render_pass_flags(RenderPassCreateFlags::ColorAttachmentLoad); camera.type = vkb::CameraType::LookAt; camera_pos.y = -camera_pos.y; // flip y to keep consistency of the init pos between rayquery and rasterization camera.set_position(camera_pos); camera_set_look_at(camera, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); camera.set_perspective(60.0f, static_cast(width) / static_cast(height), 0.01f, 256.0f); int models_entry = 0; for (int model_index = 0; model_index < model_path.size(); model_index++) { int num_sub_model = models[models_entry].sub_model_num; for (int sub_model_index = 0; sub_model_index < num_sub_model; sub_model_index++) { load_scene(model_index, sub_model_index, models_entry); create_texture(model_index, sub_model_index, models_entry); create_static_object_buffers(model_index, sub_model_index, models_entry); models_entry++; } } create_uniforms(); prepare_instance_data(); create_pipeline_layout_fist_pass(); if (use_deferred) { create_pipeline_layout_baseline(); } create_descriptor_pool(); for (auto &model : models) { create_descriptor_sets_first_pass(model); } if (use_deferred) { create_descriptor_sets_baseline(); } prepare_pipelines(); build_command_buffers(); prepared = true; LOGI("Prepare Done!"); return true; } bool MobileNerf::resize(const uint32_t width, const uint32_t height) { ApiVulkanSample::resize(width, height); rebuild_command_buffers(); return true; } void MobileNerf::request_gpu_features(vkb::PhysicalDevice &gpu) { REQUEST_REQUIRED_FEATURE(gpu, VkPhysicalDeviceDescriptorIndexingFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, shaderUniformBufferArrayNonUniformIndexing); REQUEST_REQUIRED_FEATURE(gpu, VkPhysicalDeviceDescriptorIndexingFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, runtimeDescriptorArray); REQUEST_REQUIRED_FEATURE(gpu, VkPhysicalDeviceDescriptorIndexingFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, descriptorBindingVariableDescriptorCount); } void MobileNerf::render(float delta_time) { if (!prepared) { return; } draw(); update_uniform_buffers(); } void MobileNerf::FrameBufferAttachment::destroy() { if (!image) { return; } auto &device = image->get_device(); vkDestroyImageView(device.get_handle(), view, nullptr); image.reset(); } void MobileNerf::setup_attachment(VkFormat format, VkImageUsageFlags usage, FrameBufferAttachment &attachment) { if (attachment) { attachment.destroy(); } VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkImageLayout imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } auto surfaceExtent = get_render_context().get_surface_extent(); attachment.image = std::make_unique( get_device(), VkExtent3D{surfaceExtent.width, surfaceExtent.height, 1}, format, usage, VMA_MEMORY_USAGE_GPU_ONLY); with_command_buffer([&](VkCommandBuffer command_buffer) { vkb::image_layout_transition(command_buffer, attachment.image->get_handle(), VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, {aspectMask, 0, 1, 0, 1}); }); VkImageViewCreateInfo color_image_view = vkb::initializers::image_view_create_info(); color_image_view.viewType = VK_IMAGE_VIEW_TYPE_2D; color_image_view.format = format; color_image_view.subresourceRange.aspectMask = aspectMask; color_image_view.subresourceRange.baseMipLevel = 0; color_image_view.subresourceRange.levelCount = 1; color_image_view.subresourceRange.baseArrayLayer = 0; color_image_view.subresourceRange.layerCount = 1; color_image_view.image = attachment.image->get_handle(); VK_CHECK(vkCreateImageView(get_device().get_handle(), &color_image_view, nullptr, &attachment.view)); } void MobileNerf::setup_nerf_framebuffer_baseline() { if (use_deferred) { frameAttachments.resize(get_render_context().get_render_frames().size()); for (auto i = 0; i < frameAttachments.size(); i++) { setup_attachment(feature_map_format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, frameAttachments[i].feature_0); setup_attachment(feature_map_format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, frameAttachments[i].feature_1); setup_attachment(VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, frameAttachments[i].feature_2); if (combo_mode) setup_attachment(VK_FORMAT_R8_UINT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, frameAttachments[i].weights_idx); } } // Delete existing frame buffers if (nerf_framebuffers.size() > 0) { for (uint32_t i = 0; i < nerf_framebuffers.size(); i++) { if (nerf_framebuffers[i] != VK_NULL_HANDLE) { vkDestroyFramebuffer(get_device().get_handle(), nerf_framebuffers[i], nullptr); } } } std::vector views; if (use_deferred) { views.resize(combo_mode ? 6 : 5); views[depth_attach_idx] = depth_stencil.view; } else { views.resize(2); views[0] = depth_stencil.view; } // Depth/Stencil attachment is the same for all frame buffers VkFramebufferCreateInfo framebuffer_create_info = {}; framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_create_info.pNext = NULL; framebuffer_create_info.renderPass = render_pass_nerf; framebuffer_create_info.attachmentCount = static_cast(views.size()); framebuffer_create_info.pAttachments = views.data(); framebuffer_create_info.width = get_render_context().get_surface_extent().width; framebuffer_create_info.height = get_render_context().get_surface_extent().height; framebuffer_create_info.layers = 1; nerf_framebuffers.resize(swapchain_buffers.size()); for (uint32_t i = 0; i < nerf_framebuffers.size(); i++) { if (use_deferred) { views[color_attach_0_idx] = frameAttachments[i].feature_0.view; views[color_attach_1_idx] = frameAttachments[i].feature_1.view; views[color_attach_2_idx] = frameAttachments[i].feature_2.view; if (combo_mode) views[color_attach_3_idx] = frameAttachments[i].weights_idx.view; views[swapchain_attach_idx] = swapchain_buffers[i].view; } else { views[1] = swapchain_buffers[i].view; } VK_CHECK(vkCreateFramebuffer(get_device().get_handle(), &framebuffer_create_info, nullptr, &nerf_framebuffers[i])); } } void MobileNerf::update_descriptor_sets_baseline() { for (int i = 0; i < nerf_framebuffers.size(); i++) { std::vector attachment_input_descriptors; attachment_input_descriptors.resize(combo_mode ? 4 : 3); attachment_input_descriptors[0].sampler = VK_NULL_HANDLE; attachment_input_descriptors[0].imageView = frameAttachments[i].feature_0.view; attachment_input_descriptors[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachment_input_descriptors[1].sampler = VK_NULL_HANDLE; attachment_input_descriptors[1].imageView = frameAttachments[i].feature_1.view; attachment_input_descriptors[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachment_input_descriptors[2].sampler = VK_NULL_HANDLE; attachment_input_descriptors[2].imageView = frameAttachments[i].feature_2.view; attachment_input_descriptors[2].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; if (combo_mode) { attachment_input_descriptors[3].sampler = VK_NULL_HANDLE; attachment_input_descriptors[3].imageView = frameAttachments[i].weights_idx.view; attachment_input_descriptors[3].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } VkWriteDescriptorSet texture_input_write_0 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0, &attachment_input_descriptors[0]); VkWriteDescriptorSet texture_input_write_1 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &attachment_input_descriptors[1]); VkWriteDescriptorSet texture_input_write_2 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 2, &attachment_input_descriptors[2]); if (combo_mode) { VkWriteDescriptorSet texture_input_write_3 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 3, &attachment_input_descriptors[3]); std::vector write_descriptor_sets = { texture_input_write_0, texture_input_write_1, texture_input_write_2, texture_input_write_3}; vkUpdateDescriptorSets(get_device().get_handle(), static_cast(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, VK_NULL_HANDLE); } else { std::vector write_descriptor_sets = { texture_input_write_0, texture_input_write_1, texture_input_write_2}; vkUpdateDescriptorSets(get_device().get_handle(), static_cast(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, VK_NULL_HANDLE); } } } void MobileNerf::build_command_buffers() { if (use_native_screen_size) { view_port_height = height; view_port_width = width; } build_command_buffers_baseline(); } void MobileNerf::build_command_buffers_baseline() { // In case the screen is resized, need to update the storage image size and descriptor set // Note that the texture_rendered image has already been recreated at this point if (!prepared) { setup_nerf_framebuffer_baseline(); if (use_deferred) { update_descriptor_sets_baseline(); } } VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info(); std::vector clear_values; if (use_deferred) { if (combo_mode) { clear_values.resize(6); clear_values[0].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[1].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[2].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[3].color = {{0, 0, 0, 0}}; // default clear index for weights; clear_values[4].depthStencil = {1.0f, 0}; clear_values[5].color = {{1.0f, 1.0f, 1.0f, 0.5f}}; // default_clear_color; } else { clear_values.resize(5); clear_values[0].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[1].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[2].color = {{0.025f, 0.025f, 0.025f, 0.5f}}; // default_clear_color; clear_values[3].depthStencil = {1.0f, 0}; clear_values[4].color = {{1.0f, 1.0f, 1.0f, 0.5f}}; // default_clear_color; } } else { clear_values.resize(2); clear_values[0].depthStencil = {1.0f, 0}; clear_values[1].color = {{0.0f, 0.0f, 0.0f, 1.0f}}; // let's use this to distinguish forward rendering and deferred renderding } VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info(); render_pass_begin_info.renderPass = render_pass_nerf; render_pass_begin_info.renderArea.offset.x = 0; render_pass_begin_info.renderArea.offset.y = 0; render_pass_begin_info.renderArea.extent.width = width; render_pass_begin_info.renderArea.extent.height = height; render_pass_begin_info.clearValueCount = static_cast(clear_values.size()); render_pass_begin_info.pClearValues = clear_values.data(); VkClearValue clear_values_UI[2]; clear_values_UI[0].color = default_clear_color; clear_values_UI[1].depthStencil = {1.0f, 0}; VkRenderPassBeginInfo render_pass_begin_info_UI = vkb::initializers::render_pass_begin_info(); render_pass_begin_info_UI.renderPass = render_pass; render_pass_begin_info_UI.renderArea.offset.x = 0; render_pass_begin_info_UI.renderArea.offset.y = 0; render_pass_begin_info_UI.renderArea.extent.width = width; render_pass_begin_info_UI.renderArea.extent.height = height; render_pass_begin_info_UI.clearValueCount = 2; render_pass_begin_info_UI.pClearValues = clear_values_UI; VkImageSubresourceRange subresource_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; for (size_t i = 0; i < draw_cmd_buffers.size(); ++i) { render_pass_begin_info.framebuffer = nerf_framebuffers[i]; VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffers[i], &command_buffer_begin_info)); vkCmdBeginRenderPass(draw_cmd_buffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); // First sub pass // Fills the attachments VkViewport viewport = vkb::initializers::viewport(static_cast(width), static_cast(height), 0.0f, 1.0f); const auto scissor = vkb::initializers::rect2D(static_cast(width), static_cast(height), 0, 0); vkCmdSetViewport(draw_cmd_buffers[i], 0, 1, &viewport); vkCmdSetScissor(draw_cmd_buffers[i], 0, 1, &scissor); auto &ii = instancing_info; for (auto &model : models) { vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, model.pipeline_first_pass); // If deferred, only use the first descriptor bounded with the model // If forward, each model has the swapchan number of descriptor int descriptorIndex = use_deferred ? 0 : static_cast(i); vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_first_pass_layout, 0, 1, &model.descriptor_set_first_pass[descriptorIndex], 0, nullptr); VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(draw_cmd_buffers[i], 0, 1, model.vertex_buffer->get(), offsets); vkCmdBindVertexBuffers(draw_cmd_buffers[i], 1, 1, instance_buffer->get(), offsets); vkCmdBindIndexBuffer(draw_cmd_buffers[i], model.index_buffer->get_handle(), 0, VK_INDEX_TYPE_UINT32); if (use_deferred && combo_mode) { PushConstants constants = {static_cast(model.model_index)}; vkCmdPushConstants( draw_cmd_buffers[i], pipeline_first_pass_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &constants); } vkCmdDrawIndexed(draw_cmd_buffers[i], static_cast(model.indices.size()) * 3, ii.dim.x * ii.dim.y * ii.dim.z, 0, 0, 0); } if (use_deferred) { // Second sub pass // Render a full screen quad, reading from the previously written attachments via input attachments vkCmdNextSubpass(draw_cmd_buffers[i], VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_baseline); vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_baseline, 0, 1, &descriptor_set_baseline[i], 0, NULL); vkCmdDraw(draw_cmd_buffers[i], 3, 1, 0, 0); vkCmdEndRenderPass(draw_cmd_buffers[i]); } else { vkCmdEndRenderPass(draw_cmd_buffers[i]); } // Render UI render_pass_begin_info_UI.framebuffer = framebuffers[i]; vkCmdBeginRenderPass(draw_cmd_buffers[i], &render_pass_begin_info_UI, VK_SUBPASS_CONTENTS_INLINE); draw_ui(draw_cmd_buffers[i]); vkCmdEndRenderPass(draw_cmd_buffers[i]); VK_CHECK(vkEndCommandBuffer(draw_cmd_buffers[i])); } } void MobileNerf::load_scene(int model_index, int sub_model_index, int models_entry) { Model &model = models[models_entry]; vkb::GLTFLoader loader{get_device()}; int total_sub_sub_model = using_original_nerf_models[model_index] ? 8 : 1; for (int sub_model = 0; sub_model < total_sub_sub_model; sub_model++) { std::string inputfile(model_path[model_index] + "shape" + std::to_string(sub_model_index)); if (total_sub_sub_model > 1) { inputfile += ("_" + std::to_string(sub_model) + ".gltf"); } else { inputfile += (".gltf"); } LOGI("Parsing nerf obj {}", inputfile); auto scene = loader.read_scene_from_file(inputfile); for (auto &&mesh : scene->get_components()) { for (auto &&sub_mesh : mesh->get_submeshes()) { auto pts_ = CopyBuffer{}(sub_mesh->vertex_buffers, "position"); const auto texcoord_ = CopyBuffer{}(sub_mesh->vertex_buffers, "texcoord_0"); const auto vertex_start_index = static_cast(model.vertices.size()); // Copy vertex data { model.vertices.resize(vertex_start_index + pts_.size()); for (size_t i = 0; i < pts_.size(); ++i) { model.vertices[vertex_start_index + i].position = pts_[i]; model.vertices[vertex_start_index + i].tex_coord = glm::vec2(texcoord_[i].x, 1.0f - texcoord_[i].y); } } // Copy index data { auto index_buffer_ = sub_mesh->index_buffer.get(); if (index_buffer_) { assert(sub_mesh->index_type == VkIndexType::VK_INDEX_TYPE_UINT32); const size_t sz = index_buffer_->get_size(); const size_t nTriangles = sz / sizeof(uint32_t) / 3; const auto triangle_start_index = static_cast(model.indices.size()); model.indices.resize(triangle_start_index + nTriangles); auto ptr = index_buffer_->get_data(); assert(!!ptr); std::vector tempBuffer(nTriangles * 3); memcpy(&tempBuffer[0], ptr, sz); for (size_t i = 0; i < nTriangles; ++i) { model.indices[triangle_start_index + i] = {vertex_start_index + static_cast(tempBuffer[3 * i]), vertex_start_index + static_cast(tempBuffer[3 * i + 1]), vertex_start_index + static_cast(tempBuffer[3 * i + 2])}; } } } } } } } void MobileNerf::create_descriptor_pool() { if (use_deferred) { std::vector pool_sizes = { // First Pass {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * static_cast(models.size())}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 * static_cast(models.size())}, }; // Second Pass if (combo_mode) { pool_sizes.push_back({VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 4 * static_cast(framebuffers.size())}); pool_sizes.push_back({VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 * static_cast(framebuffers.size()) * static_cast(model_path.size())}); } else { pool_sizes.push_back({VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 3 * static_cast(framebuffers.size())}); pool_sizes.push_back({VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 * static_cast(framebuffers.size())}); } VkDescriptorPoolCreateInfo descriptor_pool_create_info = vkb::initializers::descriptor_pool_create_info(pool_sizes, static_cast(models.size() + framebuffers.size())); VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool)); } else { std::vector pool_sizes = { // First Pass {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * static_cast(models.size()) * static_cast(framebuffers.size())}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 * static_cast(models.size()) * static_cast(framebuffers.size())}, {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 * static_cast(models.size()) * static_cast(framebuffers.size())}}; VkDescriptorPoolCreateInfo descriptor_pool_create_info = vkb::initializers::descriptor_pool_create_info(pool_sizes, static_cast(models.size() * framebuffers.size())); VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool)); } } void MobileNerf::create_pipeline_layout_fist_pass() { // First Pass Descriptor set and layout std::vector set_layout_bindings = { vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0), vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 2)}; // If use forward, add uniform buffer descriptor for the weights if (!use_deferred) { set_layout_bindings.push_back(vkb::initializers::descriptor_set_layout_binding( VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 3)); } VkDescriptorSetLayoutCreateInfo descriptor_layout = vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings.data(), static_cast(set_layout_bindings.size())); VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_first_pass_layout)); VkPipelineLayoutCreateInfo pipeline_layout_create_info = vkb::initializers::pipeline_layout_create_info( &descriptor_set_first_pass_layout, 1); if (use_deferred && combo_mode) { VkPushConstantRange pushConstantRange = vkb::initializers::push_constant_range(VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(PushConstants), 0); pipeline_layout_create_info.pushConstantRangeCount = 1; pipeline_layout_create_info.pPushConstantRanges = &pushConstantRange; VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_first_pass_layout)); } else { VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_first_pass_layout)); } } void MobileNerf::create_pipeline_layout_baseline() { // Second Pass Descriptor set and layout std::vector set_layout_bindings = { // Two output color from the first pass and ray direction vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 0), vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 1), vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 2), }; if (combo_mode) { set_layout_bindings.push_back(vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 3)); // MLP weights array, using descriptor indexing set_layout_bindings.push_back(vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 4, static_cast(model_path.size()))); } else { // MLP weights set_layout_bindings.push_back(vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 3)); } VkDescriptorSetLayoutCreateInfo descriptor_layout = vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings.data(), static_cast(set_layout_bindings.size())); if (combo_mode) { VkDescriptorBindingFlagsEXT flags[5] = {0, 0, 0, 0, VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT}; VkDescriptorSetLayoutBindingFlagsCreateInfoEXT setLayoutBindingFlags{}; setLayoutBindingFlags.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT; setLayoutBindingFlags.bindingCount = 5; setLayoutBindingFlags.pBindingFlags = flags; descriptor_layout.pNext = &setLayoutBindingFlags; VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout_baseline)); } else { VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout_baseline)); } VkPipelineLayoutCreateInfo pipeline_layout_create_info = vkb::initializers::pipeline_layout_create_info( &descriptor_set_layout_baseline, 1); VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout_baseline)); } void MobileNerf::create_descriptor_sets_first_pass(Model &model) { int numDescriptorPerModel = use_deferred ? 1 : static_cast(nerf_framebuffers.size()); model.descriptor_set_first_pass.resize(numDescriptorPerModel); for (int i = 0; i < numDescriptorPerModel; i++) { VkDescriptorSetAllocateInfo descriptor_set_allocate_info = vkb::initializers::descriptor_set_allocate_info(descriptor_pool, &descriptor_set_first_pass_layout, 1); VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &descriptor_set_allocate_info, &model.descriptor_set_first_pass[i])); std::array texture_input_descriptors; texture_input_descriptors[0].sampler = model.texture_input_0.sampler; texture_input_descriptors[0].imageView = model.texture_input_0.image->get_vk_image_view().get_handle(); texture_input_descriptors[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture_input_descriptors[1].sampler = model.texture_input_1.sampler; texture_input_descriptors[1].imageView = model.texture_input_1.image->get_vk_image_view().get_handle(); texture_input_descriptors[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*uniform_buffers[model.model_index]); VkWriteDescriptorSet texture_input_write_0 = vkb::initializers::write_descriptor_set(model.descriptor_set_first_pass[i], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texture_input_descriptors[0]); VkWriteDescriptorSet texture_input_write_1 = vkb::initializers::write_descriptor_set(model.descriptor_set_first_pass[i], VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &texture_input_descriptors[1]); VkWriteDescriptorSet uniform_buffer_write = vkb::initializers::write_descriptor_set(model.descriptor_set_first_pass[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &buffer_descriptor); std::vector write_descriptor_sets = { texture_input_write_0, texture_input_write_1, uniform_buffer_write}; VkDescriptorBufferInfo weights_buffer_descriptor; if (!use_deferred) { // Add in descriptor sets for MLP weights weights_buffer_descriptor = create_descriptor(*weights_buffers[model.model_index]); // Add in descriptor sets for MLP weights VkWriteDescriptorSet weights_buffer_write = vkb::initializers::write_descriptor_set(model.descriptor_set_first_pass[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &weights_buffer_descriptor); write_descriptor_sets.push_back(weights_buffer_write); } vkUpdateDescriptorSets(get_device().get_handle(), static_cast(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, VK_NULL_HANDLE); } } void MobileNerf::create_descriptor_sets_baseline() { descriptor_set_baseline.resize(nerf_framebuffers.size()); for (int i = 0; i < nerf_framebuffers.size(); i++) { VkDescriptorSetAllocateInfo descriptor_set_allocate_info = vkb::initializers::descriptor_set_allocate_info(descriptor_pool, &descriptor_set_layout_baseline, 1); if (combo_mode) { uint32_t counts[1]; counts[0] = static_cast(model_path.size()); VkDescriptorSetVariableDescriptorCountAllocateInfo set_counts = {}; set_counts.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO; set_counts.descriptorSetCount = 1; set_counts.pDescriptorCounts = counts; descriptor_set_allocate_info.pNext = &set_counts; VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &descriptor_set_allocate_info, &descriptor_set_baseline[i])); } else { VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &descriptor_set_allocate_info, &descriptor_set_baseline[i])); } std::vector attachment_input_descriptors; attachment_input_descriptors.resize(combo_mode ? 4 : 3); attachment_input_descriptors[0].sampler = VK_NULL_HANDLE; attachment_input_descriptors[0].imageView = frameAttachments[i].feature_0.view; attachment_input_descriptors[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachment_input_descriptors[1].sampler = VK_NULL_HANDLE; attachment_input_descriptors[1].imageView = frameAttachments[i].feature_1.view; attachment_input_descriptors[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachment_input_descriptors[2].sampler = VK_NULL_HANDLE; attachment_input_descriptors[2].imageView = frameAttachments[i].feature_2.view; attachment_input_descriptors[2].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkWriteDescriptorSet texture_input_write_0 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0, &attachment_input_descriptors[0]); VkWriteDescriptorSet texture_input_write_1 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &attachment_input_descriptors[1]); VkWriteDescriptorSet texture_input_write_2 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 2, &attachment_input_descriptors[2]); if (combo_mode) { attachment_input_descriptors[3].sampler = VK_NULL_HANDLE; attachment_input_descriptors[3].imageView = frameAttachments[i].weights_idx.view; attachment_input_descriptors[3].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkWriteDescriptorSet texture_input_write_3 = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 3, &attachment_input_descriptors[3]); std::vector weights_buffer_descriptors; weights_buffer_descriptors.reserve(mlp_weight_vector.size()); for (auto &weight_buffer : weights_buffers) { weights_buffer_descriptors.emplace_back(create_descriptor(*weight_buffer)); } VkWriteDescriptorSet weights_buffer_write = vkb::initializers::write_descriptor_set( descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, weights_buffer_descriptors.data(), static_cast(weights_buffer_descriptors.size())); std::vector write_descriptor_sets = { texture_input_write_0, texture_input_write_1, texture_input_write_2, texture_input_write_3, weights_buffer_write}; vkUpdateDescriptorSets(get_device().get_handle(), static_cast(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, VK_NULL_HANDLE); } else { VkDescriptorBufferInfo weights_buffer_descriptor = create_descriptor(*weights_buffers[models[0].model_index]); VkWriteDescriptorSet weights_buffer_write = vkb::initializers::write_descriptor_set(descriptor_set_baseline[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3, &weights_buffer_descriptor); // UBO std::vector write_descriptor_sets = { texture_input_write_0, texture_input_write_1, texture_input_write_2, weights_buffer_write}; vkUpdateDescriptorSets(get_device().get_handle(), static_cast(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, VK_NULL_HANDLE); } } } void MobileNerf::prepare_pipelines() { VkPipelineInputAssemblyStateCreateInfo input_assembly_state = vkb::initializers::pipeline_input_assembly_state_create_info(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineRasterizationStateCreateInfo rasterization_state = vkb::initializers::pipeline_rasterization_state_create_info(VK_POLYGON_MODE_FILL, /*VK_CULL_MODE_BACK_BIT*/ VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE /*VK_FRONT_FACE_CLOCKWISE*/, 0); std::vector blend_attachment_states; blend_attachment_states.push_back(vkb::initializers::pipeline_color_blend_attachment_state(0xf, VK_FALSE)); if (use_deferred) { blend_attachment_states.push_back(vkb::initializers::pipeline_color_blend_attachment_state(0xf, VK_FALSE)); blend_attachment_states.push_back(vkb::initializers::pipeline_color_blend_attachment_state(0xf, VK_FALSE)); if (combo_mode) blend_attachment_states.push_back(vkb::initializers::pipeline_color_blend_attachment_state(0xf, VK_FALSE)); } VkPipelineColorBlendStateCreateInfo color_blend_state = vkb::initializers::pipeline_color_blend_state_create_info(static_cast(blend_attachment_states.size()), blend_attachment_states.data()); VkPipelineDepthStencilStateCreateInfo depth_stencil_state = vkb::initializers::pipeline_depth_stencil_state_create_info(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS); depth_stencil_state.depthBoundsTestEnable = VK_FALSE; depth_stencil_state.minDepthBounds = 0.f; depth_stencil_state.maxDepthBounds = 1.f; VkPipelineViewportStateCreateInfo viewport_state = vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0); std::vector dynamic_state_enables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR}; VkPipelineDynamicStateCreateInfo dynamic_state = vkb::initializers::pipeline_dynamic_state_create_info( dynamic_state_enables.data(), static_cast(dynamic_state_enables.size()), 0); VkPipelineMultisampleStateCreateInfo multisample_state = vkb::initializers::pipeline_multisample_state_create_info(VK_SAMPLE_COUNT_1_BIT, 0); // Vertex bindings and attributes const std::vector vertex_input_bindings = { vkb::initializers::vertex_input_binding_description(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX), vkb::initializers::vertex_input_binding_description(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE), }; const std::vector vertex_input_attributes = { vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, position)), vkb::initializers::vertex_input_attribute_description(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, tex_coord)), vkb::initializers::vertex_input_attribute_description(1, 2, VK_FORMAT_R32G32B32_SFLOAT, 0), }; VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info(); vertex_input_state.vertexBindingDescriptionCount = static_cast(vertex_input_bindings.size()); vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data(); vertex_input_state.vertexAttributeDescriptionCount = static_cast(vertex_input_attributes.size()); vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data(); // First Pass VkGraphicsPipelineCreateInfo pipeline_create_info = vkb::initializers::pipeline_create_info(pipeline_first_pass_layout, render_pass_nerf, 0); pipeline_create_info.pVertexInputState = &vertex_input_state; pipeline_create_info.pInputAssemblyState = &input_assembly_state; pipeline_create_info.pRasterizationState = &rasterization_state; pipeline_create_info.pColorBlendState = &color_blend_state; pipeline_create_info.pMultisampleState = &multisample_state; pipeline_create_info.pViewportState = &viewport_state; pipeline_create_info.pDepthStencilState = &depth_stencil_state; pipeline_create_info.pDynamicState = &dynamic_state; pipeline_create_info.subpass = 0; pipeline_create_info.stageCount = static_cast(shader_stages_first_pass.size()); pipeline_create_info.pStages = shader_stages_first_pass.data(); // Each model will have its own pipeline for (auto &model : models) { VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &model.pipeline_first_pass)); } if (use_deferred) { // Second Pass pipeline_create_info.layout = pipeline_layout_baseline; pipeline_create_info.subpass = 1; VkPipelineVertexInputStateCreateInfo emptyInputStateCI{}; emptyInputStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; pipeline_create_info.pVertexInputState = &emptyInputStateCI; color_blend_state.attachmentCount = 1; rasterization_state.cullMode = VK_CULL_MODE_NONE; depth_stencil_state.depthWriteEnable = VK_FALSE; pipeline_create_info.stageCount = static_cast(shader_stages_second_pass.size()); pipeline_create_info.pStages = shader_stages_second_pass.data(); VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_baseline)); } } void MobileNerf::create_static_object_buffers(int model_index, int sub_model_index, int models_entry) { LOGI("Creating static object buffers"); Model &model = models[models_entry]; auto vertex_buffer_size = model.vertices.size() * sizeof(Vertex); auto index_buffer_size = model.indices.size() * sizeof(model.indices[0]); // Create destination buffers model.vertex_buffer = std::make_unique( get_device(), vertex_buffer_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY); model.vertex_buffer->set_debug_name(fmt::format("Model #{} Sub-Model #{} vertices", model_index, sub_model_index)); model.index_buffer = std::make_unique( get_device(), index_buffer_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY); model.index_buffer->set_debug_name(fmt::format("Model #{} Sub-Model #{} indices", model_index, sub_model_index)); // Create staging buffers std::unique_ptr staging_vertex_buffer = std::make_unique( get_device(), vertex_buffer_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); staging_vertex_buffer->update(model.vertices); std::unique_ptr staging_index_buffer = std::make_unique( get_device(), index_buffer_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); staging_index_buffer->update(model.indices); // Copy over the data for each of the models with_vkb_command_buffer( [&](vkb::core::CommandBufferC &cmd) { cmd.copy_buffer(*staging_vertex_buffer, *model.vertex_buffer, staging_vertex_buffer->get_size()); cmd.copy_buffer(*staging_index_buffer, *model.index_buffer, staging_index_buffer->get_size()); }); LOGI("Done Creating static object buffers"); } void MobileNerf::create_uniforms() { uniform_buffers.resize(model_path.size()); weights_buffers.resize(model_path.size()); for (int i = 0; i < model_path.size(); i++) { LOGI("Creating camera view uniform buffer for model {}", i); uniform_buffers[i] = std::make_unique(get_device(), sizeof(global_uniform), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); LOGI("Creating mlp weights uniform buffer for model {}", i); weights_buffers[i] = std::make_unique(get_device(), sizeof(MLP_Weights), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); } update_uniform_buffers(); update_weights_buffers(); } void MobileNerf::initialize_mlp_uniform_buffers(int model_index) { std::string assetBase = vkb::fs::path::get(vkb::fs::path::Type::Assets); std::string mlpJsonPath = assetBase + model_path[model_index] + "mlp.json"; using json = nlohmann::json; std::ifstream f(mlpJsonPath); if (!f) { LOGE("Failed to open mlp data"); assert(0); } LOGI("Parsing mlp data {}", mlpJsonPath); json data = json::parse(f); // Record a index of the first sub-model int first_sub_model = static_cast(models.size()); int obj_num = data["obj_num"].get(); // Here we know the actual number of sub models int next_sub_model_index = static_cast(models.size()); models.resize(models.size() + obj_num); for (int i = next_sub_model_index; i < models.size(); i++) { models[i].model_index = model_index; } auto weights_0_array_raw = data["0_weights"].get>>(); std::vector weights_0_array; for (auto ii = weights_0_array_raw.begin(); ii != weights_0_array_raw.end(); ii++) { weights_0_array.insert(weights_0_array.end(), (*ii).begin(), (*ii).end()); } if (weights_0_array.size() != WEIGHTS_0_COUNT) { LOGE("MLP data layer 0 weights count is {}, rather than {}", weights_0_array.size(), WEIGHTS_0_COUNT); } auto bias_0_array = data["0_bias"].get>(); if (bias_0_array.size() != BIAS_0_COUNT) { LOGE("MLP data layer 0 bias count is {}, rather than {}", bias_0_array.size(), BIAS_0_COUNT); } auto weights_1_array_raw = data["1_weights"].get>>(); std::vector weights_1_array; for (auto ii = weights_1_array_raw.begin(); ii != weights_1_array_raw.end(); ii++) { weights_1_array.insert(weights_1_array.end(), (*ii).begin(), (*ii).end()); } if (weights_1_array.size() != WEIGHTS_1_COUNT) { LOGE("MLP data layer 1 weights count is {}, rather than {}", weights_1_array.size(), WEIGHTS_1_COUNT); } auto bias_1_array = data["1_bias"].get>(); if (bias_1_array.size() != BIAS_1_COUNT) { LOGE("MLP data layer 1 bias count is {}, rather than {}", bias_1_array.size(), BIAS_1_COUNT); } auto weights_2_array_raw = data["2_weights"].get>>(); std::vector weights_2_array; for (auto ii = weights_2_array_raw.begin(); ii != weights_2_array_raw.end(); ii++) { weights_2_array.insert(weights_2_array.end(), (*ii).begin(), (*ii).end()); } // We need to pad the layer 2's weights with 16 zeros if (weights_2_array.size() != WEIGHTS_2_COUNT - 16) { LOGE("MLP data layer 2 weights count is {}, rather than {}", weights_2_array.size(), WEIGHTS_2_COUNT); } auto bias_2_array = data["2_bias"].get>(); if (bias_2_array.size() != BIAS_2_COUNT - 1) { LOGE("MLP data layer 2 bias count is {}, rather than {}", bias_2_array.size(), BIAS_2_COUNT); } // Each sub model will share the same mlp weights data MLP_Weights &model_mlp = mlp_weight_vector[model_index]; for (int ii = 0; ii < WEIGHTS_0_COUNT; ii++) { model_mlp.data[ii] = weights_0_array[ii]; } for (int ii = 0; ii < WEIGHTS_1_COUNT; ii++) { model_mlp.data[WEIGHTS_0_COUNT + ii] = weights_1_array[ii]; } // We need to pad the layer 2's weights with zeros for every 3 weights to make it 16 bytes aligned int raw_weight_cnt = 0; for (int ii = 0; ii < WEIGHTS_2_COUNT; ii++) { if ((ii + 1) % 4 == 0) { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + ii] = 0.0f; } else { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + ii] = weights_2_array[raw_weight_cnt++]; } } for (int ii = 0; ii < BIAS_0_COUNT; ii++) { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + WEIGHTS_2_COUNT + ii] = bias_0_array[ii]; } for (int ii = 0; ii < BIAS_1_COUNT; ii++) { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + WEIGHTS_2_COUNT + BIAS_0_COUNT + ii] = bias_1_array[ii]; } // We need to pad the layer 2's bias with zeros for every 3 weights to make it 16 bytes aligned for (int ii = 0; ii < BIAS_2_COUNT; ii++) { if ((ii + 1) % 4 == 0) { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + WEIGHTS_2_COUNT + BIAS_0_COUNT + BIAS_1_COUNT + ii] = 0.0f; } else { model_mlp.data[WEIGHTS_0_COUNT + WEIGHTS_1_COUNT + WEIGHTS_2_COUNT + BIAS_0_COUNT + BIAS_1_COUNT + ii] = bias_2_array[ii]; } } // Update all sub model with the same mlp weight for (int i = 0; i < obj_num; i++) { models[first_sub_model + i].sub_model_num = obj_num; } } void MobileNerf::update_uniform_buffers() { assert(uniform_buffers[0]); const float tan_half_fov = tan(0.5 * fov / 180.0f * 3.141592653589793f); global_uniform.proj = camera.matrices.perspective; global_uniform.view = camera.matrices.view; global_uniform.camera_position = camera.position; global_uniform.camera_side = glm::vec3(camera.matrices.view[0][0], camera.matrices.view[1][0], camera.matrices.view[2][0]); global_uniform.camera_up = glm::vec3(camera.matrices.view[0][1], camera.matrices.view[1][1], camera.matrices.view[2][1]); global_uniform.camera_lookat = -glm::vec3(camera.matrices.view[0][2], camera.matrices.view[1][2], camera.matrices.view[2][2]); global_uniform.img_dim = glm::vec2(width, height); global_uniform.tan_half_fov = tan_half_fov; for (int i = 0; i < model_path.size(); i++) { // Note that this is a hard-coded scene setting for the lego_combo global_uniform.model = combo_mode ? combo_model_transform[i] : glm::translate(glm::vec3(0.0f)); uniform_buffers[i]->update(&global_uniform, sizeof(global_uniform)); } } void MobileNerf::update_weights_buffers() { // No need to be updated for every frames for (int i = 0; i < model_path.size(); i++) { weights_buffers[i]->update(&(mlp_weight_vector[i].data[0]), sizeof(MLP_Weights)); } } void MobileNerf::prepare_instance_data() { auto &ii = instancing_info; std::vector instance_data; instance_data.resize(ii.dim.x * ii.dim.y * ii.dim.z); const glm::vec3 corner_pos = -ii.interval * 0.5f * (glm::vec3(ii.dim - 1)); int idx = 0; glm::vec3 offset; for (int x = 0; x < ii.dim.x; ++x) { offset.x = corner_pos.x + ii.interval.x * x; for (int y = 0; y < ii.dim.y; ++y) { offset.y = corner_pos.y + ii.interval.y * y; for (int z = 0; z < ii.dim.z; ++z) { offset.z = corner_pos.z + ii.interval.z * z; instance_data[idx++].pos_offset = offset; } } } auto instance_buffer_size = instance_data.size() * sizeof(InstanceData); instance_buffer = std::make_unique( get_device(), instance_buffer_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY); // Copy over the data for each of the models auto staging_instance_buffer = std::make_unique( get_device(), instance_buffer_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); staging_instance_buffer->update(instance_data); // now transfer over to the end buffer with_vkb_command_buffer([&](vkb::core::CommandBufferC &cmd) { cmd.copy_buffer(*staging_instance_buffer, *instance_buffer, staging_instance_buffer->get_size()); }); } void MobileNerf::draw() { ApiVulkanSample::prepare_frame(); // Command buffer to be submitted to the queue submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer]; // Submit to queue VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE)); ApiVulkanSample::submit_frame(); } void MobileNerf::create_texture(int model_index, int sub_model_index, int models_entry) { // Set up the input texture image // TODO(tomatkinson): should load different scenes's feature map from command line std::string feature_0_path = model_path[model_index] + "shape" + std::to_string(sub_model_index) + ".pngfeat0.png"; std::string feature_1_path = model_path[model_index] + "shape" + std::to_string(sub_model_index) + ".pngfeat1.png"; LOGI("Creating feature texture 0"); create_texture_helper(feature_0_path, models[models_entry].texture_input_0); LOGI("Done Creating feature texture 0"); LOGI("Creating feature texture 1"); create_texture_helper(feature_1_path, models[models_entry].texture_input_1); LOGI("Done Creating feature texture 0"); } void MobileNerf::create_texture_helper(std::string const &texturePath, Texture &texture_input) { // Feature textures are in linear space instead of sRGB space texture_input = load_texture(texturePath, vkb::sg::Image::Other); vkDestroySampler(get_device().get_handle(), texture_input.sampler, nullptr); // Calculate valid filter VkFilter filter = using_original_nerf_models[0] ? VK_FILTER_NEAREST : VK_FILTER_LINEAR; vkb::make_filters_valid(get_device().get_gpu().get_handle(), texture_input.image->get_format(), &filter); VkSamplerCreateInfo samplerCreateInfo = {}; samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerCreateInfo.magFilter = filter; samplerCreateInfo.minFilter = filter; samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.minLod = 0.0f; samplerCreateInfo.maxLod = 16.0f; samplerCreateInfo.unnormalizedCoordinates = VK_FALSE; VK_CHECK(vkCreateSampler(get_device().get_handle(), &samplerCreateInfo, 0, &texture_input.sampler)); } void MobileNerf::update_render_pass_nerf_forward() { // For merged shaders, we need 2 attachments (as opposed to 5) // 0: Depth attachment // 1: Swapchain attachment std::array attachments = {}; // Depth attachment attachments[0].format = depth_format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[0].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; // Swapchain attachment attachments[1].format = get_render_context().get_swapchain().get_format(); attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[1].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference depth_reference = {}; depth_reference.attachment = 0; depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference swapchain_reference = {}; swapchain_reference.attachment = 1; swapchain_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &swapchain_reference; subpass.pDepthStencilAttachment = &depth_reference; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; subpass.pResolveAttachments = nullptr; VkRenderPassCreateInfo render_pass_create_info = {}; render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_create_info.attachmentCount = static_cast(attachments.size()); render_pass_create_info.pAttachments = attachments.data(); render_pass_create_info.subpassCount = 1; render_pass_create_info.pSubpasses = &subpass; VK_CHECK(vkCreateRenderPass(get_device().get_handle(), &render_pass_create_info, nullptr, &render_pass_nerf)); } void MobileNerf::update_render_pass_nerf_baseline() { unsigned int attachment_idx = 0; // Color attachment 0 - feature 0 G-buffer color_attach_0_idx = attachment_idx++; VkAttachmentDescription color_description_0 = {}; color_description_0.format = feature_map_format; color_description_0.samples = VK_SAMPLE_COUNT_1_BIT; color_description_0.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_description_0.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_0.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_description_0.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_0.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_description_0.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // Color attachment 1 - feature 1 G-buffer color_attach_1_idx = attachment_idx++; VkAttachmentDescription color_description_1 = {}; color_description_1.format = feature_map_format; color_description_1.samples = VK_SAMPLE_COUNT_1_BIT; color_description_1.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_description_1.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_1.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_description_1.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_1.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_description_1.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // Color attachment 2 - ray direction G-buffer color_attach_2_idx = attachment_idx++; VkAttachmentDescription color_description_2 = {}; color_description_2.format = VK_FORMAT_R16G16B16A16_SFLOAT; color_description_2.samples = VK_SAMPLE_COUNT_1_BIT; color_description_2.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_description_2.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_2.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_description_2.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_2.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_description_2.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // Color attachment 3 - weight index G-buffer VkAttachmentDescription color_description_3 = {}; color_attach_3_idx = 3; if (combo_mode) { color_attach_3_idx = attachment_idx++; color_description_3.format = VK_FORMAT_R8_UINT; color_description_3.samples = VK_SAMPLE_COUNT_1_BIT; color_description_3.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color_description_3.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_3.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_description_3.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color_description_3.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color_description_3.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } // Depth attachment depth_attach_idx = attachment_idx++; VkAttachmentDescription depth_description = {}; depth_description.format = depth_format; depth_description.samples = VK_SAMPLE_COUNT_1_BIT; depth_description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; depth_description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; depth_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; depth_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; depth_description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; depth_description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; // Swapchain attachment swapchain_attach_idx = attachment_idx++; VkAttachmentDescription swapchain_description = {}; swapchain_description.format = get_render_context().get_swapchain().get_format(); swapchain_description.samples = VK_SAMPLE_COUNT_1_BIT; swapchain_description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; swapchain_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; swapchain_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; swapchain_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; swapchain_description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; swapchain_description.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; std::vector attachments; attachments.push_back(color_description_0); attachments.push_back(color_description_1); attachments.push_back(color_description_2); if (combo_mode) attachments.push_back(color_description_3); attachments.push_back(depth_description); attachments.push_back(swapchain_description); VkAttachmentReference color_reference_0 = {}; color_reference_0.attachment = color_attach_0_idx; color_reference_0.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference color_reference_1 = {}; color_reference_1.attachment = color_attach_1_idx; color_reference_1.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference color_reference_2 = {}; color_reference_2.attachment = color_attach_2_idx; color_reference_2.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference color_reference_3 = {}; color_reference_3.attachment = color_attach_3_idx; color_reference_3.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depth_reference = {}; depth_reference.attachment = depth_attach_idx; depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference swapchain_reference = {}; swapchain_reference.attachment = swapchain_attach_idx; swapchain_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; std::array subpassDescriptions{}; std::vector color_references_feature_maps = {color_reference_0, color_reference_1, color_reference_2}; if (combo_mode) color_references_feature_maps.push_back(color_reference_3); subpassDescriptions[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDescriptions[0].colorAttachmentCount = static_cast(color_references_feature_maps.size()); subpassDescriptions[0].pColorAttachments = color_references_feature_maps.data(); subpassDescriptions[0].pDepthStencilAttachment = &depth_reference; subpassDescriptions[0].inputAttachmentCount = 0; subpassDescriptions[0].pInputAttachments = nullptr; subpassDescriptions[0].preserveAttachmentCount = 0; subpassDescriptions[0].pPreserveAttachments = nullptr; subpassDescriptions[0].pResolveAttachments = nullptr; // Color attachments written to in first sub pass will be used as input attachments to be read in the fragment shader std::vector inputReferences = { {color_attach_0_idx, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL}, // Color attachment 0 - feature 0 G-buffer {color_attach_1_idx, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL}, // Color attachment 1 - feature 1 G-buffer {color_attach_2_idx, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL} // Color attachment 2 - ray direction G-buffer }; if (combo_mode) inputReferences.push_back({color_attach_3_idx, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL}); // Color attachment 3 - weight index G-buffer subpassDescriptions[1].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDescriptions[1].colorAttachmentCount = 1; subpassDescriptions[1].pColorAttachments = &swapchain_reference; subpassDescriptions[1].pDepthStencilAttachment = nullptr; subpassDescriptions[1].inputAttachmentCount = static_cast(inputReferences.size()); subpassDescriptions[1].pInputAttachments = inputReferences.data(); subpassDescriptions[1].preserveAttachmentCount = 0; subpassDescriptions[1].pPreserveAttachments = nullptr; subpassDescriptions[1].pResolveAttachments = nullptr; // Subpass dependencies for layout transitions std::array dependencies{}; dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; dependencies[0].dstSubpass = 0; dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependencies[0].srcAccessMask = VK_ACCESS_NONE; dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependencies[1].srcSubpass = 0; dependencies[1].dstSubpass = 1; dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[1].dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependencies[2].srcSubpass = 1; dependencies[2].dstSubpass = VK_SUBPASS_EXTERNAL; dependencies[2].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[2].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[2].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[2].dstAccessMask = VK_ACCESS_NONE; dependencies[2].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; VkRenderPassCreateInfo render_pass_create_info = {}; render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_create_info.attachmentCount = static_cast(attachments.size()); render_pass_create_info.pAttachments = attachments.data(); render_pass_create_info.subpassCount = static_cast(subpassDescriptions.size()); render_pass_create_info.pSubpasses = subpassDescriptions.data(); render_pass_create_info.dependencyCount = static_cast(dependencies.size()); render_pass_create_info.pDependencies = dependencies.data(); VK_CHECK(vkCreateRenderPass(get_device().get_handle(), &render_pass_create_info, nullptr, &render_pass_nerf)); } std::unique_ptr create_mobile_nerf() { return std::make_unique(); }