/* Copyright (c) 2020-2025, Arm Limited and Contributors * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "fps_logger.h" namespace plugins { FpsLogger::FpsLogger() : FpsLoggerTags("FPS Logger", "Enable FPS logging.", {vkb::Hook::OnUpdate, vkb::Hook::OnAppStart}, {}, {{"log-fps", "Log FPS"}}) { } bool FpsLogger::handle_option(std::deque &arguments) { assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--")); std::string option = arguments[0].substr(2); if (option == "log-fps") { arguments.pop_front(); return true; } return false; } void FpsLogger::on_update(float delta_time) { if (!timer.is_running()) { timer.start(); } auto elapsed_time = static_cast(timer.elapsed()); frame_count++; if (elapsed_time > 0.5f) { auto fps = (frame_count - last_frame_count) / elapsed_time; LOGI("FPS: {:.1f}", fps); last_frame_count = frame_count; timer.lap(); } }; } // namespace plugins