/* Copyright (c) 2019, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "frustum.h" namespace vkb { void Frustum::update(const glm::mat4 &matrix) { planes[LEFT].x = matrix[0].w + matrix[0].x; planes[LEFT].y = matrix[1].w + matrix[1].x; planes[LEFT].z = matrix[2].w + matrix[2].x; planes[LEFT].w = matrix[3].w + matrix[3].x; planes[RIGHT].x = matrix[0].w - matrix[0].x; planes[RIGHT].y = matrix[1].w - matrix[1].x; planes[RIGHT].z = matrix[2].w - matrix[2].x; planes[RIGHT].w = matrix[3].w - matrix[3].x; planes[TOP].x = matrix[0].w - matrix[0].y; planes[TOP].y = matrix[1].w - matrix[1].y; planes[TOP].z = matrix[2].w - matrix[2].y; planes[TOP].w = matrix[3].w - matrix[3].y; planes[BOTTOM].x = matrix[0].w + matrix[0].y; planes[BOTTOM].y = matrix[1].w + matrix[1].y; planes[BOTTOM].z = matrix[2].w + matrix[2].y; planes[BOTTOM].w = matrix[3].w + matrix[3].y; planes[BACK].x = matrix[0].w + matrix[0].z; planes[BACK].y = matrix[1].w + matrix[1].z; planes[BACK].z = matrix[2].w + matrix[2].z; planes[BACK].w = matrix[3].w + matrix[3].z; planes[FRONT].x = matrix[0].w - matrix[0].z; planes[FRONT].y = matrix[1].w - matrix[1].z; planes[FRONT].z = matrix[2].w - matrix[2].z; planes[FRONT].w = matrix[3].w - matrix[3].z; for (size_t i = 0; i < planes.size(); i++) { float length = sqrtf(planes[i].x * planes[i].x + planes[i].y * planes[i].y + planes[i].z * planes[i].z); planes[i] /= length; } } bool Frustum::check_sphere(glm::vec3 pos, float radius) { for (size_t i = 0; i < planes.size(); i++) { if ((planes[i].x * pos.x) + (planes[i].y * pos.y) + (planes[i].z * pos.z) + planes[i].w <= -radius) { return false; } } return true; } const std::array &Frustum::get_planes() const { return planes; } } // namespace vkb