#version 450 /* * Copyright 2023 Nintendo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout (binding = 1) uniform sampler2D samplerEnvMap; layout (location = 0) in vec3 inUVWorldPos; layout (location = 1) in vec3 inPos; layout (location = 2) in vec3 inNormal; layout (location = 0) out vec4 outColor0; layout (constant_id = 0) const int type = 0; #define PI 3.1415926 #define TwoPI (2.0 * PI) void main() { outColor0.rgb = texture(samplerEnvMap, vec2(inUVWorldPos.x, -inUVWorldPos.y)).rgb; }