/* Copyright (c) 2021-2023, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This kernel fills the contents of the texture with a simple pattern which changes over time __kernel void generate_texture(__global unsigned char *data, float time) { int x = get_global_id(0); int y = get_global_id(1); int width = get_global_size(0); int height = get_global_size(1); int index = (y * width + x) * 4; float dx = (x / (float) width - 0.5f) * 2.0f; float dy = (y / (float) height - 0.5f) * 2.0f; float dist = sqrt(dx * dx + dy * dy); data[index] = (cos(dist * 25.0f - time * 5.0f) / 2.0f + 0.5f) * 255; data[index + 1] = (cos(dx * 50.0f) / 2.0f + 0.5f) * 255; data[index + 2] = (cos(dy * 50.0f) / 2.0f + 0.5f) * 255; data[index + 3] = 255; }