/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/vk_common.h" #include "platform/window.h" struct GLFWwindow; namespace vkb { class Platform; /** * @brief An implementation of GLFW, inheriting the behaviour of the Window interface */ class GlfwWindow : public Window { public: GlfwWindow(Platform *platform, const Window::Properties &properties); virtual ~GlfwWindow(); VkSurfaceKHR create_surface(vkb::core::InstanceC &instance) override; VkSurfaceKHR create_surface(VkInstance instance, VkPhysicalDevice physical_device) override; bool should_close() override; void process_events() override; void close() override; float get_dpi_factor() const override; float get_content_scale_factor() const override; std::vector get_required_surface_extensions() const override; private: GLFWwindow *handle = nullptr; }; } // namespace vkb