/* Copyright (c) 2019-2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Push descriptors * * Note: Requires a device that supports the VK_KHR_push_descriptor extension * * Push descriptors apply the push constants concept to descriptor sets. So instead of creating * per-model descriptor sets (along with a pool for each descriptor type) for rendering multiple objects, * this example uses push descriptors to pass descriptor sets for per-model textures and matrices * at command buffer creation time. */ #pragma once #include "api_vulkan_sample.h" class PushDescriptors : public ApiVulkanSample { public: bool animate = true; PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR; VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor_properties{}; struct Cube { Texture texture; std::unique_ptr uniform_buffer; glm::vec3 rotation; glm::mat4 model_mat; }; std::array cubes; struct Models { std::unique_ptr cube; } models; struct UniformBuffers { std::unique_ptr scene; } uniform_buffers; struct UboScene { glm::mat4 projection; glm::mat4 view; } ubo_scene; VkPipeline pipeline; VkPipelineLayout pipeline_layout; VkDescriptorSetLayout descriptor_set_layout; PushDescriptors(); ~PushDescriptors(); virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; void build_command_buffers() override; void load_assets(); void setup_descriptor_set_layout(); void prepare_pipelines(); void prepare_uniform_buffers(); void update_uniform_buffers(); void update_cube_uniform_buffers(float delta_time); void draw(); bool prepare(const vkb::ApplicationOptions &options) override; virtual void render(float delta_time) override; virtual void on_update_ui_overlay(vkb::Drawer &drawer) override; }; std::unique_ptr create_push_descriptors();