/* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved. * Copyright (c) 2024-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/vk_common.h" #include "core/hpp_swapchain.h" #include "rendering/hpp_render_target.h" #include "rendering/render_frame.h" namespace vkb { class Window; namespace core { template class CommandBuffer; using CommandBufferCpp = CommandBuffer; class HPPQueue; } // namespace core namespace rendering { /** * @brief HPPRenderContext is a transcoded version of vkb::RenderContext from vulkan to vulkan-hpp. * * See vkb::RenderContext for documentation */ class HPPRenderContext { public: // The format to use for the RenderTargets if a swapchain isn't created static vk::Format DEFAULT_VK_FORMAT; /** * @brief Constructor * @param device A valid device * @param surface A surface, nullptr if in offscreen mode * @param window The window where the surface was created * @param present_mode Requests to set the present mode of the swapchain * @param present_mode_priority_list The order in which the swapchain prioritizes selecting its present mode * @param surface_format_priority_list The order in which the swapchain prioritizes selecting its surface format */ HPPRenderContext(vkb::core::DeviceCpp &device, vk::SurfaceKHR surface, const vkb::Window &window, vk::PresentModeKHR present_mode = vk::PresentModeKHR::eFifo, std::vector const &present_mode_priority_list = {vk::PresentModeKHR::eFifo, vk::PresentModeKHR::eMailbox}, std::vector const &surface_format_priority_list = { {vk::Format::eR8G8B8A8Srgb, vk::ColorSpaceKHR::eSrgbNonlinear}, {vk::Format::eB8G8R8A8Srgb, vk::ColorSpaceKHR::eSrgbNonlinear}}); HPPRenderContext(const HPPRenderContext &) = delete; HPPRenderContext(HPPRenderContext &&) = delete; virtual ~HPPRenderContext() = default; HPPRenderContext &operator=(const HPPRenderContext &) = delete; HPPRenderContext &operator=(HPPRenderContext &&) = delete; /** * @brief Prepares the RenderFrames for rendering * @param thread_count The number of threads in the application, necessary to allocate this many resource pools for each RenderFrame * @param create_render_target_func A function delegate, used to create a RenderTarget */ void prepare(size_t thread_count = 1, HPPRenderTarget::CreateFunc create_render_target_func = HPPRenderTarget::DEFAULT_CREATE_FUNC); /** * @brief Updates the swapchains extent, if a swapchain exists * @param extent The width and height of the new swapchain images */ void update_swapchain(const vk::Extent2D &extent); /** * @brief Updates the swapchains image count, if a swapchain exists * @param image_count The amount of images in the new swapchain */ void update_swapchain(const uint32_t image_count); /** * @brief Updates the swapchains image usage, if a swapchain exists * @param image_usage_flags The usage flags the new swapchain images will have */ void update_swapchain(const std::set &image_usage_flags); /** * @brief Updates the swapchains extent and surface transform, if a swapchain exists * @param extent The width and height of the new swapchain images * @param transform The surface transform flags */ void update_swapchain(const vk::Extent2D &extent, const vk::SurfaceTransformFlagBitsKHR transform); /** * @returns True if a valid swapchain exists in the HPPRenderContext */ bool has_swapchain(); /** * @brief Recreates the RenderFrames, called after every update */ void recreate(); /** * @brief Recreates the swapchain */ void recreate_swapchain(); /** * @brief Prepares the next available frame for rendering * @param reset_mode How to reset the command buffer * @returns A valid command buffer to record commands to be submitted * Also ensures that there is an active frame if there is no existing active frame already */ std::shared_ptr begin(vkb::CommandBufferResetMode reset_mode = vkb::CommandBufferResetMode::ResetPool); /** * @brief Submits the command buffer to the right queue * @param command_buffer A command buffer containing recorded commands */ void submit(vkb::core::CommandBufferCpp &command_buffer); /** * @brief Submits multiple command buffers to the right queue * @param command_buffers Command buffers containing recorded commands */ void submit(const std::vector &command_buffers); /** * @brief begin_frame */ void begin_frame(); vk::Semaphore submit(const vkb::core::HPPQueue &queue, const std::vector &command_buffers, vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_pipeline_stage); /** * @brief Submits a command buffer related to a frame to a queue */ void submit(const vkb::core::HPPQueue &queue, const std::vector &command_buffers); /** * @brief Waits a frame to finish its rendering */ virtual void wait_frame(); void end_frame(vk::Semaphore semaphore); /** * @brief An error should be raised if the frame is not active. * A frame is active after @ref begin_frame has been called. * @return The current active frame */ vkb::rendering::RenderFrameCpp &get_active_frame(); /** * @brief An error should be raised if the frame is not active. * A frame is active after @ref begin_frame has been called. * @return The current active frame index */ uint32_t get_active_frame_index(); /** * @brief An error should be raised if a frame is active. * A frame is active after @ref begin_frame has been called. * @return The previous frame */ vkb::rendering::RenderFrameCpp &get_last_rendered_frame(); vk::Semaphore request_semaphore(); vk::Semaphore request_semaphore_with_ownership(); void release_owned_semaphore(vk::Semaphore semaphore); vkb::core::DeviceCpp &get_device(); /** * @brief Returns the format that the RenderTargets are created with within the HPPRenderContext */ vk::Format get_format() const; vkb::core::HPPSwapchain const &get_swapchain() const; vk::Extent2D const &get_surface_extent() const; uint32_t get_active_frame_index() const; std::vector> &get_render_frames(); /** * @brief Handles surface changes, only applicable if the render_context makes use of a swapchain */ virtual bool handle_surface_changes(bool force_update = false); /** * @brief Returns the WSI acquire semaphore. Only to be used in very special circumstances. * @return The WSI acquire semaphore. */ vk::Semaphore consume_acquired_semaphore(); protected: vk::Extent2D surface_extent; private: vkb::core::DeviceCpp &device; const vkb::Window &window; /// If swapchain exists, then this will be a present supported queue, else a graphics queue const vkb::core::HPPQueue &queue; std::unique_ptr swapchain; vkb::core::HPPSwapchainProperties swapchain_properties; std::vector> frames; vk::Semaphore acquired_semaphore; bool prepared{false}; /// Current active frame index uint32_t active_frame_index{0}; /// Whether a frame is active or not bool frame_active{false}; HPPRenderTarget::CreateFunc create_render_target_func = HPPRenderTarget::DEFAULT_CREATE_FUNC; vk::SurfaceTransformFlagBitsKHR pre_transform{vk::SurfaceTransformFlagBitsKHR::eIdentity}; size_t thread_count{1}; }; } // namespace rendering } // namespace vkb