/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include /** * @brief facade helper functions around the functions in common/utils.h, providing a vulkan.hpp-based interface */ namespace vkb { namespace common { inline sg::Node &add_free_camera(vkb::scene_graph::HPPScene &scene, const std::string &node_name, vk::Extent2D const &extent) { return vkb::add_free_camera(reinterpret_cast(scene), node_name, static_cast(extent)); } inline void screenshot(vkb::rendering::HPPRenderContext &render_context, const std::string &filename) { vkb::screenshot(reinterpret_cast(render_context), filename); } } // namespace common } // namespace vkb