/* Copyright (c) 2020, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "postprocessing_pass.h" #include "postprocessing_pipeline.h" namespace vkb { PostProcessingPassBase::PostProcessingPassBase(PostProcessingPipeline *parent) : parent{parent} {} RenderContext &PostProcessingPassBase::get_render_context() const { return *parent->render_context; } ShaderSource &PostProcessingPassBase::get_triangle_vs() const { return parent->triangle_vs; } PostProcessingPassBase::BarrierInfo PostProcessingPassBase::get_predecessor_src_barrier_info(BarrierInfo fallback) const { const size_t cur_pass_i = parent->get_current_pass_index(); if (cur_pass_i > 0) { const auto &prev_pass = parent->get_pass(cur_pass_i - 1); return prev_pass.get_src_barrier_info(); } else { return fallback; } } } // namespace vkb