/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ktx_common.h" #include namespace vkb { namespace ktx { ktxTexture *load_texture(std::string const &filename) { ktxTexture *ktx_texture; KTX_error_code result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_texture); if ((result != KTX_SUCCESS) || (ktx_texture == nullptr)) { throw std::runtime_error("Couldn't load texture"); } return ktx_texture; } } // namespace ktx } // namespace vkb