/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include // setprecision #include // stringstream #include "common/vk_common.h" #include "rendering/render_pipeline.h" #include "scene_graph/components/perspective_camera.h" #include "vulkan_sample.h" /** * @brief Appropriate use of surface rotation */ class SurfaceRotation : public vkb::VulkanSampleC { public: SurfaceRotation(); virtual ~SurfaceRotation() = default; virtual bool prepare(const vkb::ApplicationOptions &options) override; virtual void update(float delta_time) override; private: vkb::sg::PerspectiveCamera *camera{nullptr}; virtual void draw_gui() override; void recreate_swapchain(); bool pre_rotate = false; bool last_pre_rotate = false; /* * @brief Returns the preTransform value to use when recreating * the swapchain, which depends on whether or not the * application is implementing pre-rotation */ VkSurfaceTransformFlagBitsKHR select_pre_transform(); /* @brief 180 degree rotations do not trigger a resize, but * if pre_rotation is enabled a new swapchain * needs to be created with the corresponding * preTransform value */ void handle_no_resize_rotations(); }; std::unique_ptr create_surface_rotation();