/* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "hpp_sub_mesh.h" #include "mesh.h" namespace vkb { namespace scene_graph { namespace components { /** * @brief facade class around vkb::sg::Mesh, providing a vulkan.hpp-based interface * * See vkb::sb::Mesh for documentation */ class HPPMesh : private vkb::sg::Mesh { public: std::vector const &get_submeshes() const { return reinterpret_cast const &>(vkb::sg::Mesh::get_submeshes()); } }; } // namespace components } // namespace scene_graph } // namespace vkb