/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved. * Copyright (c) 2024, Bradley Austin Davis. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "allocated.h" #include "common/error.h" namespace vkb { namespace allocated { VmaAllocator &get_memory_allocator() { static VmaAllocator memory_allocator = VK_NULL_HANDLE; return memory_allocator; } void init(const VmaAllocatorCreateInfo &create_info) { auto &allocator = get_memory_allocator(); if (allocator == VK_NULL_HANDLE) { VkResult result = vmaCreateAllocator(&create_info, &allocator); if (result != VK_SUCCESS) { throw VulkanException{result, "Cannot create allocator"}; } } } void shutdown() { auto &allocator = get_memory_allocator(); if (allocator != VK_NULL_HANDLE) { VmaTotalStatistics stats; vmaCalculateStatistics(allocator, &stats); LOGI("Total device memory leaked: {} bytes.", stats.total.statistics.allocationBytes); vmaDestroyAllocator(allocator); allocator = VK_NULL_HANDLE; } } } // namespace allocated } // namespace vkb