# Copyright (c) 2019-2025, Arm Limited and Contributors # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Arm" NAME "Constant Data" DESCRIPTION "Comparing the various ways of specifying shader constants." SHADER_FILES_GLSL "constant_data/push_constant_small.vert" "constant_data/push_constant_large.vert" "constant_data/push_constant.frag" "constant_data/ubo_small.vert" "constant_data/ubo_large.vert" "constant_data/ubo.frag" "constant_data/buffer_array.vert" "constant_data/buffer_array.frag")