/* Copyright (c) 2024-2025, Sascha Willems * Copyright (c) 2024-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "api_vulkan_sample.h" class ShaderDebugPrintf : public ApiVulkanSample { public: bool display_skysphere = true; struct { Texture skysphere; } textures; struct { std::unique_ptr skysphere; std::unique_ptr scene; } models; struct { std::unique_ptr matrices; } uniform_buffers; struct UBOVS { glm::mat4 projection; glm::mat4 modelview; glm::mat4 skysphere_modelview; float modelscale = 0.05f; } ubo_vs; struct { VkPipeline skysphere{VK_NULL_HANDLE}; VkPipeline sphere{VK_NULL_HANDLE}; } pipelines; VkPipelineLayout pipeline_layout{VK_NULL_HANDLE}; struct { VkDescriptorSet skysphere{VK_NULL_HANDLE}; VkDescriptorSet sphere{VK_NULL_HANDLE}; } descriptor_sets; VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE}; struct { glm::vec4 offset; glm::vec4 color; uint32_t object_type{0}; } push_const_block; VkDebugUtilsMessengerEXT debug_utils_messenger{VK_NULL_HANDLE}; static std::string debug_output; VKAPI_ATTR static VkBool32 VKAPI_CALL debug_utils_message_callback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData); ShaderDebugPrintf(); ~ShaderDebugPrintf(); virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; void build_command_buffers() override; void load_assets(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_sets(); void prepare_pipelines(); void prepare_uniform_buffers(); void update_uniform_buffers(); void draw(); bool prepare(const vkb::ApplicationOptions &options) override; std::unique_ptr create_instance() override; virtual void render(float delta_time) override; virtual void on_update_ui_overlay(vkb::Drawer &drawer) override; virtual bool resize(const uint32_t width, const uint32_t height) override; }; std::unique_ptr create_shader_debugprintf();