/* Copyright (c) 2018-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "common/error.h" #include "common/glm_common.h" #include #include "scene_graph/component.h" namespace vkb { namespace sg { class Node; class Transform : public Component { public: Transform(Node &node); virtual ~Transform() = default; Node &get_node(); virtual std::type_index get_type() override; void set_translation(const glm::vec3 &translation); void set_rotation(const glm::quat &rotation); void set_scale(const glm::vec3 &scale); const glm::vec3 &get_translation() const; const glm::quat &get_rotation() const; const glm::vec3 &get_scale() const; void set_matrix(const glm::mat4 &matrix); glm::mat4 get_matrix() const; glm::mat4 get_world_matrix(); /** * @brief Marks the world transform invalid if any of * the local transform are changed or the parent * world transform has changed. */ void invalidate_world_matrix(); private: Node &node; glm::vec3 translation = glm::vec3(0.0, 0.0, 0.0); glm::quat rotation = glm::quat(1.0, 0.0, 0.0, 0.0); glm::vec3 scale = glm::vec3(1.0, 1.0, 1.0); glm::mat4 world_matrix = glm::mat4(1.0); bool update_world_matrix = false; void update_world_transform(); }; } // namespace sg } // namespace vkb