/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "node_animation.h" #include "common/error.h" #include "common/glm_common.h" #include #include #include "scene_graph/components/perspective_camera.h" #include "scene_graph/components/transform.h" #include "scene_graph/node.h" namespace vkb { namespace sg { NodeAnimation::NodeAnimation(Node &node, TransformAnimFn animation_fn) : NodeScript{node, ""}, animation_fn{animation_fn} { } void NodeAnimation::update(float delta_time) { if (animation_fn) { animation_fn(get_node().get_component(), delta_time); } } void NodeAnimation::set_animation(TransformAnimFn handle) { animation_fn = handle; } void NodeAnimation::clear_animation() { animation_fn = {}; } } // namespace sg } // namespace vkb