/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "common/error.h" #include "common/glm_common.h" #include "scene_graph/components/camera.h" namespace vkb { namespace sg { class PerspectiveCamera : public Camera { public: PerspectiveCamera(const std::string &name); virtual ~PerspectiveCamera() = default; void set_aspect_ratio(float aspect_ratio); void set_field_of_view(float fov); float get_far_plane() const; void set_far_plane(float zfar); float get_near_plane() const; void set_near_plane(float znear); float get_aspect_ratio(); float get_field_of_view(); virtual glm::mat4 get_projection() override; private: /** * @brief Screen size aspect ratio */ float aspect_ratio{1.0f}; /** * @brief Horizontal field of view in radians */ float fov{glm::radians(60.0f)}; float far_plane{100.0}; float near_plane{0.1f}; }; } // namespace sg } // namespace vkb