/* Copyright (c) 2019-2024, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "common/error.h" #include "common/glm_common.h" #include "scene_graph/script.h" namespace vkb { namespace sg { class FreeCamera : public NodeScript { public: static const float TOUCH_DOWN_MOVE_FORWARD_WAIT_TIME; static const float ROTATION_MOVE_WEIGHT; static const float KEY_ROTATION_MOVE_WEIGHT; static const float TRANSLATION_MOVE_WEIGHT; static const float TRANSLATION_MOVE_STEP; static const uint32_t TRANSLATION_MOVE_SPEED; FreeCamera(Node &node); virtual ~FreeCamera() = default; virtual void update(float delta_time) override; virtual void input_event(const InputEvent &input_event) override; virtual void resize(uint32_t width, uint32_t height) override; private: float speed_multiplier{3.0f}; glm::vec2 mouse_move_delta{0.0f}; glm::vec2 mouse_last_pos{0.0f}; glm::vec2 touch_move_delta{0.0f}; glm::vec2 touch_last_pos{0.0f}; float touch_pointer_time{0.0f}; std::unordered_map key_pressed; std::unordered_map mouse_button_pressed; std::unordered_map touch_pointer_pressed; }; } // namespace sg } // namespace vkb