/* Copyright (c) 2018-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "common/vk_common.h" #include "core/buffer.h" #include "core/shader_module.h" #include "scene_graph/component.h" namespace vkb { namespace sg { class Material; struct VertexAttribute { VkFormat format = VK_FORMAT_UNDEFINED; std::uint32_t stride = 0; std::uint32_t offset = 0; }; class SubMesh : public Component { public: SubMesh(const std::string &name = {}); virtual ~SubMesh() = default; virtual std::type_index get_type() override; VkIndexType index_type{}; std::uint32_t index_offset = 0; std::uint32_t vertices_count = 0; std::uint32_t vertex_indices = 0; std::unordered_map vertex_buffers; std::unique_ptr index_buffer; void set_attribute(const std::string &name, const VertexAttribute &attribute); bool get_attribute(const std::string &name, VertexAttribute &attribute) const; void set_material(const Material &material); const Material *get_material() const; const ShaderVariant &get_shader_variant() const; ShaderVariant &get_mut_shader_variant(); private: std::unordered_map vertex_attributes; const Material *material{nullptr}; ShaderVariant shader_variant; }; } // namespace sg } // namespace vkb