/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace vkb { namespace core { class HPPDevice; class HPPDescriptorSetLayout; /** * @brief A wrapper class for vk::HPPPipelineLayout * */ class HPPPipelineLayout { public: HPPPipelineLayout(vkb::core::DeviceCpp &device, const std::vector &shader_modules); HPPPipelineLayout(const HPPPipelineLayout &) = delete; HPPPipelineLayout(HPPPipelineLayout &&other); ~HPPPipelineLayout(); HPPPipelineLayout &operator=(const HPPPipelineLayout &) = delete; HPPPipelineLayout &operator=(HPPPipelineLayout &&) = delete; vkb::core::HPPDescriptorSetLayout const &get_descriptor_set_layout(const uint32_t set_index) const; vk::PipelineLayout get_handle() const; vk::ShaderStageFlags get_push_constant_range_stage(uint32_t size, uint32_t offset = 0) const; std::vector get_resources(const vkb::core::HPPShaderResourceType &type = vkb::core::HPPShaderResourceType::All, vk::ShaderStageFlagBits stage = vk::ShaderStageFlagBits::eAll) const; const std::vector &get_shader_modules() const; const std::unordered_map> &get_shader_sets() const; bool has_descriptor_set_layout(const uint32_t set_index) const; private: vkb::core::DeviceCpp &device; vk::PipelineLayout handle; std::vector shader_modules; // The shader modules that this pipeline layout uses std::unordered_map shader_resources; // The shader resources that this pipeline layout uses, indexed by their name std::unordered_map> shader_sets; // A map of each set and the resources it owns used by the pipeline layout std::vector descriptor_set_layouts; // The different descriptor set layouts for this pipeline layout }; } // namespace core } // namespace vkb