/* Copyright (c) 2020-2025, Arm Limited and Contributors * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stop_after.h" namespace plugins { StopAfter::StopAfter() : StopAfterTags("Stop After X", "A collection of flags to stop the running application after a set period.", {vkb::Hook::OnUpdate}, {}, {{"stop-after-frame", "Stop the application after a certain number of frames"}}) { } bool StopAfter::handle_option(std::deque &arguments) { assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--")); std::string option = arguments[0].substr(2); if (option == "stop-after-frame") { if (arguments.size() < 2) { LOGE("Option \"stop-after-frame\" is missing the actual frame index to stop after!"); return false; } remaining_frames = static_cast(std::stoul(arguments[1])); arguments.pop_front(); arguments.pop_front(); return true; } return false; } void StopAfter::on_update(float delta_time) { remaining_frames--; if (remaining_frames <= 0) { platform->close(); } } } // namespace plugins