/* Copyright (c) 2019-2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Runtime mip map generation */ #pragma once #include #include "api_vulkan_sample.h" // Vertex layout for this example struct TextureMipMapGenerationVertexStructure { float pos[3]; float uv[2]; float normal[3]; }; class TextureMipMapGeneration : public ApiVulkanSample { public: struct Texture { VkImage image; VkImageLayout image_layout; VkDeviceMemory device_memory; VkImageView view; uint32_t width, height; uint32_t mip_levels; } texture; // To demonstrate mip mapping and filtering this example uses separate samplers std::vector sampler_names{"No mip maps", "Mip maps (bilinear)", "Mip maps (anisotropic)"}; std::vector samplers; std::unique_ptr scene; bool rotate_scene = false; struct { glm::mat4 projection; glm::mat4 model; float lod_bias = 0.0f; int32_t sampler_index = 2; } ubo; std::unique_ptr uniform_buffer; VkPipeline pipeline = VK_NULL_HANDLE; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; VkDescriptorSet descriptor_set = VK_NULL_HANDLE; VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE; TextureMipMapGeneration(); ~TextureMipMapGeneration(); virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; void load_texture_generate_mipmaps(std::string file_name); void destroy_texture(Texture texture); void load_assets(); void build_command_buffers() override; void draw(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_set(); void prepare_pipelines(); void prepare_uniform_buffers(); void update_uniform_buffers(float delta_time = 0.0f); bool prepare(const vkb::ApplicationOptions &options) override; virtual void render(float delta_time) override; virtual void view_changed() override; virtual void on_update_ui_overlay(vkb::Drawer &drawer) override; }; std::unique_ptr create_texture_mipmap_generation();